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Old 09-23-2006, 04:07 PM   #31 (permalink)
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You finished with this step already? Damn you, I'm still struggling on getting the continent base looking even remotely what Az has here.

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Old 09-23-2006, 07:36 PM   #32 (permalink)
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Quick test ... maybe even post 5b

Underwater mining base color (will also transfer to night light map)


Fig 5b. Underwater base test.

Enjoy !

//Dr. Asz

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Old 09-23-2006, 07:44 PM   #33 (permalink)
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Woot!?! I wanna make one!! Way cool!

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Old 09-23-2006, 08:03 PM   #34 (permalink)
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Very cool

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Old 09-23-2006, 10:53 PM   #35 (permalink)
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I have always wanted to see your work step by step. I have not seen many people that do custom planet maps with this quality. MORE PLEASE!!!

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Old 09-24-2006, 01:02 PM   #36 (permalink)
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Not much time this weekend (yeap lost more of my hard earned money...) But here is some beginnings of shoreline, some shallow ocean features (basically extended the land palette and ocean-ified the color with a PS-blend). I also tried out some rock formations on the upper right quadrant of the crater. I guess things will begin to progress somewhat slowly now as most parts have to be hand-painted and textures copied in to be modified. Did I say that PS/GIMP blend feature are your best friend ?! If not, it is !

Enjoy


Fig 6.1. Full planet render, only colormap and atmosphere. Test of various features and some rudimentary land texture.

//Dr. Asz

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Old 09-24-2006, 02:06 PM   #37 (permalink)
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Looks gorgeous and at the same time very tricky. Won't be easy, but I'll give the ocean floor a go

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Old 09-24-2006, 02:35 PM   #38 (permalink)
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I just started to follow this great tut... I have no probs following all this drawing things. Great so far aszazeroth.

One think I would like to ask though... How the hell shall I do the atmosphere effect you have on the planet of yours? I know it has something to do with falloff map? Where, how? Please enlighten me!

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Old 09-24-2006, 02:44 PM   #39 (permalink)
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Wow.. very cool. I'd like to know a bit more about how you achieve the land textures, are they entirly hand painted?
also wondering how you will get mountain ranges in there too.

I too have difficulties simulating the atmosphere falloff.

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Old 09-24-2006, 02:47 PM   #40 (permalink)
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Quote:
Originally Posted by Tinukedaya View Post
I just started to follow this great tut... I have no probs following all this drawing things. Great so far aszazeroth.

One think I would like to ask though... How the hell shall I do the atmosphere effect you have on the planet of yours? I know it has something to do with falloff map? Where, how? Please enlighten me!
Nice... always helps to have a knack for drawing...

Right, the atmosphere. For this planet I shamelessly just copied some other planets atmosphere, but the basics are outlined in Deks' Earth tutorial. Depending a bit on your 3D software (I only know how to do this in Max or Maya) what you want to do is to have a fall-off that is dependent of shadow/light. The darker it gets, the more transparent the falloff should be. Then you map a gradient to the falloff that will be visible by the edge (or limb). In this case I do not really conform to a standard blue-green-white earth gradient, but rather have a more overall white tone. The falloff-gradient combo can then be applied to an atmosphere sphere (wierd wording, I know) slightly larger than the surface, -or- if you are not going so close or do not like massive fuzzyness, just blend it in with the surface-map. The later case will cause a -very- sharp edge though, but renders much faster for solarsystem type of animations/shots.

Makes sense or ?! if not... keep asking.

//Dr. Asz

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