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| Member Tutorials This area is for members to post their tutorials for other members to use. Please note: This is not a requests area. Please use the General Requests forum to ask for specific tutorials... |
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| | #33 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,795
| Woot!?! I wanna make one!! Way cool! |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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| | #35 (permalink) |
| SFM Nugget Join Date: May 2006 Location: Missouri
Posts: 15
| I have always wanted to see your work step by step. I have not seen many people that do custom planet maps with this quality. MORE PLEASE!!! |
| There are two things in life I cannot stand. 1. People who are intolerant of other cultures, and 2. Canadians:flippy: | |
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| | #36 (permalink) |
| Resident Ph.D Flaunter | Not much time this weekend (yeap lost more of my hard earned money...) But here is some beginnings of shoreline, some shallow ocean features (basically extended the land palette and ocean-ified the color with a PS-blend). I also tried out some rock formations on the upper right quadrant of the crater. I guess things will begin to progress somewhat slowly now as most parts have to be hand-painted and textures copied in to be modified. Did I say that PS/GIMP blend feature are your best friend ?! If not, it is ! Enjoy ![]() Fig 6.1. Full planet render, only colormap and atmosphere. Test of various features and some rudimentary land texture. //Dr. Asz |
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| | #38 (permalink) |
| The Dwarf Realname: Karel Join Date: May 2006 Location: Czech Rep. Age: 30
Posts: 690
| I just started to follow this great tut... I have no probs following all this drawing things. Great so far aszazeroth. One think I would like to ask though... How the hell shall I do the atmosphere effect you have on the planet of yours? I know it has something to do with falloff map? Where, how? Please enlighten me! |
| "Any sufficiently advanced technology is indistinguishable from magic" - Arthur C. Clarke Corollary - "Any technology distinguishable from magic is insufficiently advanced." - Prof. Barry Gehm current WIP: SFS War Hammer <- Stdby due to Viky | |
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| | #39 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,795
| Wow.. very cool. I'd like to know a bit more about how you achieve the land textures, are they entirly hand painted? also wondering how you will get mountain ranges in there too. I too have difficulties simulating the atmosphere falloff. |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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| | #40 (permalink) | |
| Resident Ph.D Flaunter | Quote:
Right, the atmosphere. For this planet I shamelessly just copied some other planets atmosphere, but the basics are outlined in Deks' Earth tutorial. Depending a bit on your 3D software (I only know how to do this in Max or Maya) what you want to do is to have a fall-off that is dependent of shadow/light. The darker it gets, the more transparent the falloff should be. Then you map a gradient to the falloff that will be visible by the edge (or limb). In this case I do not really conform to a standard blue-green-white earth gradient, but rather have a more overall white tone. The falloff-gradient combo can then be applied to an atmosphere sphere (wierd wording, I know) slightly larger than the surface, -or- if you are not going so close or do not like massive fuzzyness, just blend it in with the surface-map. The later case will cause a -very- sharp edge though, but renders much faster for solarsystem type of animations/shots. Makes sense or ?! if not... keep asking. //Dr. Asz | |
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