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Old 06-03-2008, 08:46 AM   #111 (permalink)
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hmm, have to check it out, but the tutorial pages, should superceed the older page <5 figures. The size of the alpha is sort of dependent on how close you wanna render them beasts. Recommend atleast 4096x2048 px.

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Old 07-10-2008, 01:43 AM   #112 (permalink)
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Can anyone help me out with how to create a cloud map that pretty much covers 100% of the surface? Kinda like Venus?

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Old 07-15-2008, 09:05 AM   #113 (permalink)
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How detailed do you need that cloudmap to be ? I would suggest stacking individual cloud maps if you need massive detail, or, do a clever noise/smoke displacement in your 3D program. Perhaps an amalgam of the both is to be preferred... I will try and post the results =)

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Old 07-16-2008, 12:16 AM   #114 (permalink)
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Not terribly detailed but seeing as anything to do with maps, textures, etc, baffles the snot out of me, any help would be great.

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Old 07-31-2008, 09:08 PM   #115 (permalink)
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It's interesting to see an example of just how much relief can be seen from space. Here is a shot from the ISS: The Alps
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Old 08-08-2008, 09:48 AM   #116 (permalink)
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Quote:
Originally Posted by su_liam View Post
It's interesting to see an example of just how much relief can be seen from space. Here is a shot from the ISS: The Alps
That's pretty impressive! Mind you; a 800mm super-telephoto lens is a hell of an upgrade on the Mk 1 eyeball
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Old 08-15-2008, 08:37 PM   #117 (permalink)
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True... true. But imagine your doing a gunport view in a battle between a ship at 12,000 km and a ship at 100 km altitude is the target. The gunscopes on a ship in Traveller or Starfleet Battles have got to be at least super-telephoto.

Now for a Firefly shot. I'd say from the jiggle it's at least a little telephoto. Last night I watched an Olympic medal ceremony. They zoomed in on the gold medalist from so far out and apparently the cameraman had too many double espressos. Made me pine to watch me some Firefly. Then I put on some Battlestar Galactica. Up till two in the morning working off that jones.
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