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Old 06-08-2006, 01:11 AM   #101 (permalink)
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I don't mind! However I should point out that this is page 10, so it'll probably get lost! You should start a thread that points to tutorials!

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Old 06-08-2006, 11:24 AM   #102 (permalink)
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Quote:
Originally Posted by scifieric
I don't mind! However I should point out that this is page 10, so it'll probably get lost! You should start a thread that points to tutorials!
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Old 06-12-2006, 09:29 AM   #103 (permalink)
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More tutorial!!!!!! I started my saucer. I'll throw up a WIP in a few minutes. Y'know, I saved pages 1 & 2, got off the internet, and started working. Now, many hours later, I have version 10 of my saucer. I started off with a lot of spline points thinking it would look better, instead it looked like hammered sh*t. So, I finally got one down to 18 spline points and it looks decent. Then I go through your tutorial and see this exact thing mapped out!!! (mock anger) Couldn't you have started with that saucer map???
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Old 06-12-2006, 09:37 AM   #104 (permalink)
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Sorry eg180! I put up the first section just so that people could get the general idea of using a spline to build a section.

Now that we've got a two part hull, we're going to go into detailing the saucer (might as well finish this area before moving on) including adding windows either through texturing or boolean subtraction. Then, we move directly to the engineering section. One of two more very difficult sections to get right for rendering. A lot of mesh errors can crop up!

18 points eh? What a coincidence!

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Old 06-12-2006, 09:42 AM   #105 (permalink)
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Yeah, I'm working in tS 4.2, but the splines work the same way. I have a new favorite toy to screw with in tS. Actually, if you texture without doing any UV mapping with a simple panel map, that first version of your saucer textures quite nicely in 4.2. I'd imagine it's the same in 3.2 because the textures work practically the same for simple maps. I'll throw up a preliminary texture render in my WIP I'm about to start when I'm done rendering the bare pics.
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Old 06-13-2006, 03:19 AM   #106 (permalink)
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If you're not actively updating this tutorial, would you mind if I throw a few posts up? I'm working on the lower sensor dome and I've got some ideas that I think would make that prety easy to accomplish.
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Old 06-13-2006, 07:56 AM   #107 (permalink)
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dammit, Eric!

*shakes fist in anger* You make this seem so easy, I'm currently downloading tS 3.2 and I have to follow this tutorial. Seeing how I've never been able to properly model a trek ship before (secondary hull and nacelles get me every time) i'm having to try this one out...

hrm...may even have to try it out in max7...that way I don't have to learn a new package.

Scabrous pirates to you, Eric!

(if that reference doesn't sound familiar, I suggest you go read the X-wing novels)
 
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Old 06-13-2006, 10:22 AM   #108 (permalink)
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More to Come

Quote:
Originally Posted by evil_genius_180
If you're not actively updating this tutorial, would you mind if I throw a few posts up? I'm working on the lower sensor dome and I've got some ideas that I think would make that prety easy to accomplish.
I don't mind an occassional post that shows a different approach to how I do something but you could always create your own thread too! I will be posting more here, this last week has been rather busy; wife's birthday, anniversary, visiting parents over the weekend and work. Now that's all done, I should be getting more posts online.

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Old 06-13-2006, 10:26 AM   #109 (permalink)
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Quote:
Originally Posted by malach
dammit, Eric!

*shakes fist in anger* You make this seem so easy
Yeah, right! LOL!

The sections of the tutorial that are missing are the "Dang it!" *hits delete button, tries again* "Dang it!" *hits delete button, tries again ...

Someone posted a list of different terms for Max a while back in the thread saying that this tutorial would also serve fairly well for that application. Good luck!

Oh yeah! "Scarabs and pilots" to you too!

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Old 06-13-2006, 11:57 AM   #110 (permalink)
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Quote:
Originally Posted by evil_genius_180
If you're not actively updating this tutorial
Okay, I've got a lower sensor dome and reference pictures. I'll post it tonight!

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