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| Member Tutorials This area is for members to post their tutorials for other members to use. Please note: This is not a requests area. Please use the General Requests forum to ask for specific tutorials... |
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| | Thread Tools | Display Modes |
| | #351 (permalink) |
| SFM Guru Realname: Enzo Join Date: May 2006 Location: amsterdam Age: 18
Posts: 170
| secundary hull!! ![]() edit: i have made the neck completely detailed now, and im REALLY proud of the windows as they are textured in high res to show whats behind them. i used about 5 different interior textures that i applied to the windows. ill post a few pics as soon as i get to the right computer |
| Last edited by startrekfan001; 11-07-2006 at 10:57 AM. | |
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| | #352 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Have you started a Work In Progress yet? That way we can all go see! |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
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| | #353 (permalink) |
| SFM Guru Realname: Enzo Join Date: May 2006 Location: amsterdam Age: 18
Posts: 170
| here is a WIP of my neck. i am not making any other full ship WIPS since the engineering doesnt match the reworked rest of the ship anymore. im awaiting your tut for that here are a few window shots:![]() ![]() well? edit: ofcourse these pictures dont really show the right things, they're mostly TNG interiors. but i couldnt find any TNG rooms, with a view from the window to inside. could someone PLEASE give me some accurate TOS interior shots, that can work as window texture? edit2: expection date of the engineering part tut? :eager: :P |
| Last edited by startrekfan001; 11-08-2006 at 08:48 AM. | |
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| | #354 (permalink) |
| SFM Guru | Quote: |
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| | #355 (permalink) |
| SFM Guru Realname: Enzo Join Date: May 2006 Location: amsterdam Age: 18
Posts: 170
| actually im trying to make an ubership: a ship that CAN be rendered so close to the hull. i want it to be at LEAST (and some more) as detailed as the studio model. (it has just white windows!?) |
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| | #357 (permalink) |
| SFM Guru Realname: Enzo Join Date: May 2006 Location: amsterdam Age: 18
Posts: 170
| yea im doing anim8or. i think you mean the D that i made once. tough im planning on redoing it, (the old version was deleted in a crash) i am first going to finish some other models. like this ent, and a sovy bridge, and then the D i think. the excelsior looks like quite a challenge also. |
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| | #359 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Engineering Section I haven't forgotten this. Startrekfan001 keeps asking for the Engineering section so I thought I'd show what I've got so far. I did something a little strange (for me) for the cowling in the front, just behind the deflector dish. I want to be able to get right in close for images and you should be able to see that the ends of the rings are rounded. So, here it is thus far: |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
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| | #360 (permalink) |
| Better Dead Than Red | sweet! care to explain how you did it? |
| | It's easy to see in these tired eyes, that blood has no value in modern life. | All time is held in stars, and it tears me apart. | [_]|||||||[_] | backstept.blogspot.com | |
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