| |||||||
| Member Tutorials This area is for members to post their tutorials for other members to use. Please note: This is not a requests area. Please use the General Requests forum to ask for specific tutorials... |
![]() |
| | Thread Tools | Display Modes |
| | #41 (permalink) | |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Quote:
Thanks for contributing and I totally agree with how interesting it is to see how others solve problems. I read as much as I can about other people's work, even if I don't have the same tools in my application or a different application altogether. Of course, that's how I learned many of these tools. They have similar tools with many 3D packages. I'd be fascinated by reading how you built the Enterprise in Blender since I find Blender unfathomable! | |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | ||
| | |
| | #42 (permalink) | |
| SFM Oracle Join Date: May 2006 Age: 29
Posts: 3,512
| Quote:
![]() The Destroyers have always held an interest for me because the first Trek book I read was Dreadnought! by Diane Carey and she has at least one Destroyer in that book. And, since I have the manual, I like to do the whole fleet. Right now I have the ships except for the Dreadnought (I started but didn't finish) and I have the space station from that book modeled also. I used to have the TOS shuttle but it went into nothingness when another computer of mine died. | |
| | |
| | #43 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| I lost my prior versions of the Enterprise that way. In a strange way, it's a good thing since each one has been a much better model in the end. |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
| | |
| | #44 (permalink) | |
| Still Alive | Quote:
I have yet to see how cutting the windows will affect it | |
| | It's easy to see in these tired eyes, that blood has no value in modern life. | All time is held in stars, and it tears me apart. | [_]|||||||[_] | backstept.blogspot.com | ||
| | |
| | #45 (permalink) | |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Quote:
Just wait. What version of TrueSpace are you using? If you're using 3.2, you'll find that when you cut in the windows, you will get mesh errors that become apparent when you render. | |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | ||
| | |
| | #46 (permalink) | |
| SFM Oracle Join Date: May 2006 Age: 29
Posts: 3,512
| Quote:
| |
| | |
| | #47 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Enterprise Bridge One more for the evening. The Bridge of the Enterprise. I've loaded the same workspace background as the B&C deck tutorial. Next, to load a sphere primitive. ![]() I changed the sphere primitive settings to 26 x 100 so that even close up, we should get no segmentation. ![]() Now I position the sphere and resize either my viewing area or the sphere itself to fit the bridge dimensions. ![]() Next, load a primitive cube and turn on your Grid Mode. ![]() Highlight your bridge sphere and then use Object Subtraction to remove a little less than half of the sphere, just below where the bridge will join the B&C deck. |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
| | |
| | #48 (permalink) | |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Quote:
| |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | ||
| | |
| | #49 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| The Bridge, Continued ![]() Now we will use the resize tool to squish down the bridge dome a little bit. ![]() Right mouse click on the Resize Tool and deactivate the X and Z planes. Toggle off the Grid Mode and bring down the bridge sphere to almost meet the deck plans. If you bring the sphere all the way down, you will find that it has taken the wrong shape. This will be recorded as an animatible action so we have to get rid of that recording. ![]() Click on the sculpt surface tool and click "yes" to delete the actions. Now, switch to the Deformation Tool we used in the last tutorial. |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
| | |
| | #50 (permalink) | ||
| Still Alive | Quote:
I just wanted to contribute ![]() Quote:
we'll see how it goes ![]() I'm blocking the secondary hull now. I'll give my perspective on it when you get to it | ||
| | It's easy to see in these tired eyes, that blood has no value in modern life. | All time is held in stars, and it tears me apart. | [_]|||||||[_] | backstept.blogspot.com | |||
| | |