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  1. View Conversation
    i found images of two ancient type ships
    a corvette and frigate both came from the pegasus chronicles intended for an empire at war mod[/url][/url]
  2. View Conversation
    quite alright. I was just hoping
  3. hello, just to inform you, that i intend to use your aurora class warship, for a college 3d animation project, proper credits will be given, i assure you of that,

    also, ive checked some of the materials you used with the bridge section, some of its a bit wrong more grey tones and blue i think, but, i was wondering is there any way to decrease the amount of polys, just its takes a long time to render out
  4. View Conversation
    OH NOOOOOOESSSSSS!!! Well I wanna was free...In that case I will cope :-) They are still kick a** models.
  5. View Conversation
    Hello, just wanted tp see if you could send me an idea on how to get the Ancient ships from the Stargate area to load in Daz. I am importing the obj files from the folder but they get to 99% and hang. Any thoughts?
  6. View Conversation
    hey david its me...hehe..i totally forgot my password for my previous decided to make a new one....
  7. View Conversation
    hi just a new guy came in to the 3d world....and just today i registered to this into learning more about can u please help me around...teaching me some things that u know...or where i can get to the tutorials...if so please..ur works are just really impressed....gud luck
  8. View Conversation
    Hi David.

    First I just wanted to say that, based on the pictures, your two Ancient ships look absolutely amazing! I only wish that I could open them. Unfortunately I'm still using Max 8, and my system (as it is too old) will not run Max 9 at all. Therefore I was wondering if might be possible to get a Max 8 conversion of these two models or at least a .3ds or .obj version of them?
  9. View Conversation
    Hi David!
    I'm new to this site and saw your Acient Cruiser . Wow! Beautiful work.
    I was wondering if it would be permissible for me to convert your model to one useable in The Movies Game. It would involve reducing the polycount to under 18000 and mapp the textures to one image. You would be credited for the original model, of course, and me for the modding or conversion to the game format. Waiting for your reply before doing any moddifications. I thank you in advance, and i hope to hear from you soon.

  10. sorry for the greebles! i remove them because the 2 uppers edit poly in the modifer stack makes artefacts, i think downloading the file has altered it. sorry!
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About Davide_sd

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About Davide_sd
North of Italy
CG, programming
Main CG App:
Autodesk 3ds max
Secondary CG App:
Adobe Photoshop
Real name:
Davide Sandonà
Date of Birth
4th Jan 1989 (30)



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