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| Project Recruitment If you are looking to find modellers / artists to to help with the creation of fan films, games, mods etc. or are looking for such a project yourself, please post all the relevant details here. |
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| | #11 (permalink) |
| Worldwide Phenomenon | Yes. At 4400 or so polys current generation game engines will run him (or 100 or so copies of him) relatively easily. As to whether or not it's photoreal... no. You can get very nice still pictures of him (like the one you linked to) but game engines are simply not capable of photorealism yet. It has very little to do with poly limits (you can get around those) and a whole lot to do with textures, shaders and animation. Lack of postprocessing doesn't really help either, if you're going for the movie look. |
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| | #12 (permalink) | |
| SFM Obsessed | Quote:
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| He's a high-tech redneck, Mayberry meets Star Trek. He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones Death and Limbo Icon 3 | ||
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| | #13 (permalink) |
| SFM Guru Join Date: Sep 2006 Age: 34
Posts: 194
| So it's the texturing and the detail that's the issue, Guerilla? At least it's nice to know that an image with the detail of Gunnery Sergeant Hartman / R. Lee Ermey can be done. I was thinking of doing an TOS Overhaul and possibly a TMP overhaul. CuttingEdge100 |
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| | #14 (permalink) |
| Worldwide Phenomenon | Texturing as such is not a problem, if you get a good enough painter (like Ramiel ). The problem is shading and how this stuff interacts with the environment (or rather, how it doesn't). Don't get me wrong, game engines have made massive progress in the last few years, but no one's going to mix one with 'real' movie footage for a while now.Another thing worth noting about textures is that the biggest bottleneck of modern graphics cards is texture memory. You can only have so many wonderful high-resolution textures in the scene before things start going terribly wrong. Also worth noting, the pic you posted is in fact rendered. Not a game engine shot, so it may have received a bit more loving pre and postprocessing than your average in-game screenshot. |
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