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Old 03-13-2007, 02:47 AM   #1 (permalink)
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Star Trek CGI-Overhaul Re-Loaded (Is this Good Enough?)

I was thinking awhile back of a Star Trek CGI Overhaul idea. Perhaps we all set our sights too high.

I was wondering for a start if this 3D quality (for starters) was good enough for a movie-remake or at least a TOS-Era Remake:

LINK: http://features.cgsociety.org/galler...6154_large.jpg

The CGI Images of Ronald Lee Ermey as Gunnery Sgt. Hartman (Full Metal Jacket) is courtesy THIS SITE.

I'm wondering if this would be good enough for a movie-overhaul, or a TOS-Remake (Covering extra missions of the USS Enterprise not covered during the series), etc.

What do you think?

BTW: To the moderators, I'm not sure what forum this should be in so I took my best shot, feel free to move it into the correct forum.

Helen,
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"I want you two turds to clean the head -- I want that head so sanitary and squared-away that the Virgin Mary would be proud to go in there and take a dump!" Gunner Sergeant Hartman
Full-Metal Jacket

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Old 03-13-2007, 03:21 AM   #2 (permalink)
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That model looks low-poly (and a little misproportioned), but good... A cgi movie it's possible if you have a studio filled with powerful PCs and a huge render farm...
If you (or a team) have the patience and the skills to model, texture, animate, light and render EVERYTHING (characters, props, sets, ships, whatever...) then you will be able to do it... So, yes, it's possible.
Incredibly hard...
But possible...

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Old 03-13-2007, 09:28 AM   #3 (permalink)
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That is a great improvement. From impossible and infeasible, to difficult but possible. Great to hear,

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Old 03-13-2007, 03:28 PM   #4 (permalink)
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Ha ha
Well, I'm sorry but it's true...
I was the concept artist and character designer for an animated movie (visually similar to "Madagascar", so, not "realistic"), and the production was over 3 years long and the team was quite big (over 90 people working 24/7) and the movie was never released... Just to let you know...

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Old 03-14-2007, 07:31 PM   #5 (permalink)
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Well, don't flight-sim games display really accurate 3D graphics in motion? And they don't require all that much computational capacity right?
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Old 03-14-2007, 09:14 PM   #6 (permalink)
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Quote:
Originally Posted by CuttingEdge100 View Post
Well, don't flight-sim games display really accurate 3D graphics in motion? And they don't require all that much computational capacity right?
Just check out the forums for Flight Simulator X. Plenty of "My Uber PC with Dual Cores, SLI and stuffed with corvette ram displays FSX as a slide show"

As an avid flight simmer i have to say you are right though, there are some really great commercial addons for flight sims which are hard to tell apart from the real thing, and yet modest computers can get on quite good with them.

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Old 03-15-2007, 04:26 PM   #7 (permalink)
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Farcry,

Yes to fully get the max out of some FS-games, you do need an uber PC with dual cores to run the sim with all the trimmings and everything.... and with all the add-ons gets a real extroardinary gaming experience. But there are many people on this forum with computers far more advanced... and only ONE very advanced computer is required for an FS game to display the very advanced 3D-graphics to the max with fairly good poly-rates at a high frame rate and everything. Not a whole bunch of supercomputers teamed together rendering frame after frame after frame after frame over the course of half a decade...

Using such methods: a Fan-Made Star Trek CGI-Film could be actually a lot easier than one would initially suspect.

I think you'd need program something like a game-engine I think. But I think it would all be within the computational capacity of some of the people on this forum.

I'd like to hear any other ideas and concepts you might have

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Old 03-15-2007, 11:14 PM   #8 (permalink)
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If you want photoreal, you need more than a game engine, but if you want to use a game engine to make the process easier, go here: Machinima.com: Making Movies in Virtual Reality
Here you will find what are you looking for...

Thank you, namaste and good luck www.jagthesite.com____Ramielarium____My Blog!
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Old 03-17-2007, 08:41 PM   #9 (permalink)
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The picture of the Gunnery Sgt... is that photo-real? Or could that be done with a game engine?
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Old 03-18-2007, 07:03 PM   #10 (permalink)
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I really could use an accurate answer
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