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Old 06-07-2007, 07:22 PM   #1 (permalink)
SFM Nugget

 
Realname: Ashley
Join Date: Oct 2006
Location: Gloucestershire, UK
Age: 21
Posts: 12
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Star Trek: Armada II - Zero Hour

So, yes, Armada II may be a fairly old game, but it is a game with great potential, and there is so much left to do with it. There are even people (though in the few) are have been modifying Armada I still.

For those of you that are unaware of what Star Trek Armada is, then to answer your question, it is an RTS game, on the Computer (PC). The game is pretty old now, was released around the same time as Star Trek: Bridge Commander (some of you may be more familiar with that, due to the high poly models included within).

Anyway, cutting to the chase here, I am in the ever lasting process of developing a total conversion modification for Star Trek Armada II (called Zero Hour). There are some links within my signature should those interested wish to read up about it.

I've a few models, however, am in need of more. The more I have, the better the modification will become, as obvious as that may be. With regards to the game engine. It is a fairly old one as I have said, thus it wont handle fleets of high poly ships. I am talking ships around 1000 / 1500 polygons here. Stations can be anywhere up to 5000 (max).

The project includes the Federation, Klingons, Cardassians, Romulans, Dominion, Breen and an additional two races, of which are being kept secret. I know there are some people from the Armada II community that visit this site, and I'd hate for them to know the secrets and spoil it for everyone else.

So, is anyone interested in helping me out here? It would be with model designs (if you have some of your own, you may feel free to throw them in). mostly, I am looking for any design, other than Federation (I've enough of them).

Likewise, planet textures (1024x512) or weapon textures are an added bonus, along with any sound (voice over) recordings that any feel up to.

For those that are interested, please leave a message here, or PM / E-mail me. I thank those willing in advance. With your help, this project will be something spectacular

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