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| Project Recruitment If you are looking to find modellers / artists to to help with the creation of fan films, games, mods etc. or are looking for such a project yourself, please post all the relevant details here. |
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| SFM Nugget Realname: Kristian Ĺgrén Join Date: Sep 2007 Age: 26
Posts: 9
Downloads: 0 Uploads: 0 | Infinity : The Quest For Earth - 3D modeler & texture artist Infinity is a space-based, Elite-inspired massively multiplayer online game being developed by a small group of indy developers, and has been in development since 2005. Some of its unique features include a seamless planetary engine, an advanced 3D engine able to render high-polycount models with all modern next-gen effects, newtonian physics, etc.. Development is based on a small team of developers working on the core features, and a community-based contributions model, where anybody is free to submit models, textures or musics depending on their skills level and available time. Only the work above our minimum quality and coherency standards gets validated and integrated into the game. The community is pretty large and friendly ( more than 5000 registered forum members and a million website visits ); we have already released a working combat prototype to give a taste of the full game, that can be freely downloaded and played; Infinity has been featured on major websites and media / magazines such as PC Gamer, PC Format or PC Zone in various countries, and received awards for the best visuals and most anticipated standalone game on moddb.com's 2006 competition. Official website - Infinity: The Quest for Earth Development journal - http://www.fl-tw.com/Infinity/ :: View Forum - Development Journal We are looking for people who would be interested in contributing a few models / textures, or if really interested, in doing more dedicated work. So far we've got more than a hundred ships modeled, but a lot still have to be textured, and we're still looking for more models in those areas: – non-combat ships ( industrial, civilian, transports, liners, haulers ) – space stations – city buildings, spaceports or factories The largest models ( over 200m ) don't have to be unwrapped and skinned; simple UV-mapping based on planar / box projections can be used, and we have tiling generic texture packs available to ease the process. The engine allows relatively high polycounts ( ranging from 5K triangles for a fighter, 20K for a frigate and up to 100K for stations or Km-long ships ), generates level-of-details automatically, and has a tool named “ASEToBin” that allows to import and visualize your models in real-time with shaders. It also supports diffuse, bump/normal, specular, self-illumination maps, dual custom colors ( stripes / paintings ) and dirt maps. To get started, have a look at all the sticky posts in our contributions forum: http://www.fl-tw.com/Infinity/ :: View Forum - Contributions Don't forget to read the ships design doc ( a more complete version is currently on its way ) and the copyrights and the organization / FTP server sections. A lot of great concept art, made by Dr. Chee Ming 'Koshime' Wong ( our official concept artist ) is available for modeling if you lack inspiration to come up with your own designs. If you want to work on your own designs, make sure to follow the guidelines / style for coherency, post sketches and/or regular work-in-progress so that it gets validated as soon as possible. Here are some of our concept drawings that are not reserved: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() For more informations, please visit our website and contributions forum or leave questions here. Thank you. - Kristian ´spAce´ Ĺgrén, texture artist / 3D modeler from Infinity: The Quest For Earth development team. |
| Last edited by spAce; 04-24-2008 at 09:00 PM. | |
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| | #2 (permalink) |
| Mr. Speedy Join Date: May 2006 Location: Montreal Age: 42
Posts: 3,458
Downloads: 2 Uploads: 0 | and naturally you want this done all for free right? Did some post a sticker on SFM"s front page saying " Plenty of idiots that will waste countless hours working for free." !?? |
| When you love a pet, loosing it is like loosing a part of your soul. I lost part of mine on Feb 12 2008. Never will it be the same again. | |
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| | #3 (permalink) | ||
| SFM Nugget Realname: Kristian Ĺgrén Join Date: Sep 2007 Age: 26
Posts: 9
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| SFM Nugget Join Date: May 2006 Age: 45
Posts: 71
Downloads: 3 Uploads: 0 | ...so the business model does not consider "Talent" to be an "expense". More than a few game companies have failed making that mistake. Reading the rest of the thread referenced here, this company expects the players to submit the content and receive "payment in kind" by being allowed to play... Note this is in the copyright text: Quote:
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| Last edited by Zoxesyr; 09-18-2007 at 10:16 PM. | |||
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| | #5 (permalink) |
| SFM Nugget Realname: Joshua Join Date: Oct 2006 Age: 30
Posts: 10
Downloads: 0 Uploads: 0 | This is one of the most-anticipated space sim projects I've ever heard of, and I'm a space sim junkie on a truly massive scale. Ask him how many hits his website gets per week - that alone will get your modeling skills exposure you couldn't buy. I'm not affiliated with Infinity in any way - but he wasn't promising anything but a potential for very small profit on the work. I'm surprised this has received such a series of negative replies, considering the massive buzz around this project. It's an indie game project. How much do you think he can pay? Of course it's a freebie thing - unless you get lucky. If your job is to model, you'll get paid for it. If you're doing it for an indie game project, it's _always_ a gamble - and a long shot one. Working on an indie game is usually for something other than profit potential, I've found. |
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| | #6 (permalink) |
| SFM Nugget Join Date: May 2006 Age: 45
Posts: 71
Downloads: 3 Uploads: 0 | One of these requests appears on SFM every week or two, so a request like this isn't all that big a deal. The way the post was written sounded like a newbie looking for free stuff, not a pro soliciting portfolios. Recently SFM has had a couple of bad experiences with other boards stealing art and meshes without credit, and the "copyright" text quoted is a real red flag, especially when other people's art is posted without credit in the same post. I did some browsing, and there is interesting stuff on the BBS. It's a bit chaotic, but there is an awful lot of stuff. Also, the BBS seems to have been running for over 2 years, and the MMORG still hasn't started up. That's a really long development cycle in this business world. The best post would have been to invite people to this link, which would have been interesting to almost anyone on this BBS. Infinity: The Quest for Earth I invite the members of SFM to read it. It has some nice stuff in it. |
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| SFM Nugget Realname: Joshua Join Date: Oct 2006 Age: 30
Posts: 10
Downloads: 0 Uploads: 0 | Quote:
He's been working on the engine itself solo for a good long time, if I remember correctly. The bottleneck in their development is going to be models, from everything I've read. Singleplayer games do average about 2 years, for a major studio, but not for indie devs. Jumpgate took something like 5-6 years, with a lot bigger team, and a smaller game than the one he's planning. So, I don't think that's unreasonable ![]() | |
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| | #8 (permalink) | |
| SFM Nugget Realname: Kristian Ĺgrén Join Date: Sep 2007 Age: 26
Posts: 9
Downloads: 0 Uploads: 0 | Quote:
I posted this topic here to offer something delightful to do. I contribute to Infinity myself and find it very valuable doing in artist's eyes. Infinity is the biggest virtual reality ever made and I'm very proud to get my creations into it. I dont see it as money. The official website is filled with old visual media that dosent really represent the game. The engine has gone through massive changes and the changes have affected the look of the game thoroughly. Infinity dev team is going to release a big media update soon. | |
| Last edited by spAce; 09-19-2007 at 03:58 AM. | ||
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| SFM Nugget Join Date: Jun 2006
Posts: 9
Downloads: 0 Uploads: 0 | Quote:
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By the way, the concept art posted in this thread was done by the development team and/or by SpAce himself, so there's certainly no problem to show it off here. Infinity has been in development since 2005, and will continue to be in development for at least an additional 1-2 years. I've spent more than 10,000 hours of work on programming, and paid all the costs so far with my personal money. We have a pretty large community, we have already released a working combat prototype that you can download and play, hopefully proving that we have the skills to complete a game; Infinity has been featured on major websites and media / magazines such as PCGamer, PCFormat or PCZone in various countries, and it received awards for the best visuals and most anticipated standalone game on moddb.com's 2006 competition. F. Brebion | ||||
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