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| | #51 (permalink) | |
| SFM Nugget Realname: Jimmy H Join Date: Nov 2007 Location: USA - CA
Posts: 115
Blog Entries: 1 Downloads: 0 Uploads: 0 | Quote:
Also, I have space on my website that I would be willing to allow everyone to upload all the buildings / textures too. I'm getting it setup so that people can log in and upload their texture as well as download other's textures. But I need time to write the code. I already have a design look for my website for my online Star Trek show i'm trying to get going. It's all in PHP. Jimmy_H Thanks. Jimmy_H | |
| "The Future has yet to be the past..." Personal Website : Star Trek - Future | ||
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| | #52 (permalink) |
| Gee whiz!! | it's been mentioned before, but I definitely want to reiterate how useful Subversion would be for this project tortoisesvn.tigris.org if we set up a svn server we can all work on it without worrying about overwriting someone else's work, or other such inconveniences it's a lifesaver |
| | It's easy to see in these tired eyes, that blood has no value in modern life. | All time is held in stars, and it tears me apart. | [_]|||||||[_] | backstept.blogspot.com | |
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| | #53 (permalink) | |
| SFM Nugget Realname: Jimmy H Join Date: Nov 2007 Location: USA - CA
Posts: 115
Blog Entries: 1 Downloads: 0 Uploads: 0 | Quote:
Jimmy_H | |
| "The Future has yet to be the past..." Personal Website : Star Trek - Future | ||
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| | #54 (permalink) |
| SFM Nugget Realname: Jimmy H Join Date: Nov 2007 Location: USA - CA
Posts: 115
Blog Entries: 1 Downloads: 0 Uploads: 0 | Never mind guys.. I figured it out.. I now can EXPORT OBJ files... Thanks for those who tried to help me... |
| "The Future has yet to be the past..." Personal Website : Star Trek - Future | |
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| | #56 (permalink) | |
| SFM Nugget Realname: Billy Bowers Join Date: May 2006 Location: Liverpool, UK Age: 46
Posts: 48
Downloads: 0 Uploads: 0 | Quote:
I suppose that was a bit nasty but F*** them, the only ones who do anything decent with them work or us anyway Well here's a thought, even though I don't have much time to model stuff, working on the commercial stuff does take the fun and time out of it, maybe I can help out with the conversions, I've got a bit of experience now with converting to other formats, and if something doesn't work as you expect, drop me a line and I'll try and help out. Cheers Billy | |
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| | #57 (permalink) | |
| SFM Nugget Realname: Billy Bowers Join Date: May 2006 Location: Liverpool, UK Age: 46
Posts: 48
Downloads: 0 Uploads: 0 | Quote:
Here's a link to the site The Project Dalek Forum: Builders plans and support you might have to register, but it's worth it just to get the links to Mick tutorials Cheers Billy | |
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| | #58 (permalink) |
| SFM Nugget Realname: Billy Bowers Join Date: May 2006 Location: Liverpool, UK Age: 46
Posts: 48
Downloads: 0 Uploads: 0 | Jimmy I just checked, I made a mistake, it does do it straight from the File/Export menu, but it calls it Wavefront, which is the folk at Maxon expecting everyone to know it was originally Wavefront OBJ, since nobody really uses the Wavefront part any more is why you can't find it, (this is v10 BTW) Cheers Billy |
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| | #59 (permalink) | |
| SFM Oracle Realname: Rich Join Date: May 2006 Location: Hull, Yorkshire, England Age: 39
Posts: 3,784
Blog Entries: 2 Downloads: 0 Uploads: 0 | Quote:
Sorry to hear about your trouble with DAZ. | |
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| | #60 (permalink) |
| SFM Oracle Realname: Rich Join Date: May 2006 Location: Hull, Yorkshire, England Age: 39
Posts: 3,784
Blog Entries: 2 Downloads: 0 Uploads: 0 | ![]() I found this picture from an atlantis episode, see the city looks quite complex, but stare at it enough, and you can see the individual towers are not that complex, and often repeated. Thats the kind of thing we are looking for. |
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