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Thread: Seamless textures tutorial part 2 - Metal Paneling

  1. #31
    I'm glad you like it
    Thank you, namaste and good luck www.jagthesite.com____Ramielarium____My Blog!

  2. #32
    Veteran Member scifieric's Avatar
    Join Date
    May 06
    Pennsylvania, USA
    Nice tutorial Ramiel! It was mentioned in a thread and I just had to hunt it down.

    Well done!

  3. #33
    Eric Cosky
    Great tutorial!

  4. #34
    Amazing tutorial has helped me many times!!!

  5. #35
    SFM Guru alleyviper's Avatar
    Join Date
    May 09
    Pennsylvania USA
    Awesome!! I use Sketchup and a trial version of twilight renderer. I have been working very hard to model every single little panel in 3d due to the fact that I'm a newb and have no idea how to make a texture. The result is huge file size models that are forever in Wip phase. I have paintshop on my PC so I used some of your teachings to create my first texture ever. Sadly, projecting textures in Sketchup is horrible and there is no way to unwrap the model for texturing. To get my texture right I have to position it poly by poly but it is still way easier then trying to model so much stuff. Very helpful, ty ty.
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    "I feel like a Roman deprived of my weekly gladiator match"

  6. #36
    SFM Nugget
    Join Date
    Jan 10

    umm this thread already has a title... Im doing a reply, so the title already exists.

    What about a replicator block...

    I have tried n tried n tried to create

    a seamless Replicator Block pattern & I cant seem to manage it.

  7. #37
    Just one note, I would not bother applying emboss or any other faux-3D effects in the 2D app. This is because the real 3D app (Blender) can do this sort of thing much more realistically, if you give it a bump map.

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