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Thread: NCC-1701-D USS Enterprise

  1. #71
    Meeoooowwww..... IRML's Avatar
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    that was me, your attachment space was 30mb, now it's 50, so that should last a while longer

    nice work btw, it looks spot on for accuracy
    I pity the fool!

  2. #72
    SFM Obsessed Armondikov's Avatar
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    Quote Originally Posted by tobiasrichter View Post
    I wont be using any of these free picture hosts - I dont like them - they are much too slow.
    Luddite!

    But seriously, it's looking good. Is the plan to get it as accurate as the studio model and then go a step or six beyond? IIRC, extreme close ups of the Enterprise D were rare, yet that last shot looks like you could walk right up to it!

  3. #73
    SFM Guru tobiasrichter's Avatar
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    Thanks IRML!

    I play to model so that you can get about as close as in the last picture, maybe even a little closer (or, with motion blur, a lot closer). I just have to keep the balance between a super detailed model that will render forever and something that will do 99% of the job and render in a decent timeframe. I guess Ill land at around 1 million polys, same as my JJPrise. Maybe a bit more - the windows with the slightly rounded edges will be the killer

  4. #74
    SFM Oracle
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    Quote Originally Posted by tobiasrichter View Post
    Thanks IRML!

    I play to model so that you can get about as close as in the last picture, maybe even a little closer (or, with motion blur, a lot closer). I just have to keep the balance between a super detailed model that will render forever and something that will do 99% of the job and render in a decent timeframe. I guess Ill land at around 1 million polys, same as my JJPrise. Maybe a bit more - the windows with the slightly rounded edges will be the killer
    Yea, once you get to the textures, they will allow you to get away with certain closeup shots, if they're high enough in resolution... you can really get away without a lot of extra modeled detail if the textures are high enough in resolution.
    Last edited by Chris2005; 3rd Jun 2011 at 13:05.

  5. #75
    SFM Article Writer homerpalooza67's Avatar
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    Quote Originally Posted by tobiasrichter View Post
    I wont be using any of these free picture hosts - I dont like them - they are much too slow.
    how 'bout dropbox then?
    "Homer, you father was the captain of a starship for 12 minutes. We lost 800 lives and the ship was destroyed by collision. I dare you to do better."-killakanz

    'You get home from work, the wife asks, What did you do today?

    You respond, I pancaked Qs butt. '

  6. #76
    SFM Guru PixelMagic's Avatar
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    Quote Originally Posted by tobiasrichter View Post
    I wont be using any of these free picture hosts - I dont like them - they are much too slow.
    Have you tried Imgur? It's free and it's awesome.

  7. #77
    SFM Guru tobiasrichter's Avatar
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    Some more progress - started with the lifeboat placement. Phaser banks are also done, impulse drive as well...

    Pixelmagic - thanks, Ill have a look at that.

    homer - I use dropbox occasionally, might be an alternative.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #78
    SFM Guru PixelMagic's Avatar
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    Those windows are gonna be a bitch.

  9. #79
    SFM Obsessed VALKYRIE013's Avatar
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    hmm looking good!

    are you using the same normal/bump map for the phasers that you used on the ambassador?? and.. when i've built this bridge module a few times, it seemed to me that instead of a rounded sphere, that it has a semi-flat top.. so curved to a flat plateau for the rest of the bridge module to sit on.. just a thought.. everybody sees with different eyes, differently!!

    the windows on this thing will be a nightmare.. i don't envy you!!
    "May you be in Heaven five minutes before the devil knows you're dead"
    Old Irish Toast

  10. #80
    SFM Nugget
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    Excellent "D" mesh so far. Looking forward to seeing how this turns out, even though it's not my favorite Enterprise.

    I've followed this, and the other fan-made 3D forums since about 1995 or so, and while I don't participate every day it's very cool to see how the mesh quality has improved over the years. Sure some of that can be attributed to better tools, but most of it is the overall improved skill level. Cheers!

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