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Thread: Wings of Saint Nazaire (Game Art) Large Images!

  1. #651
    Meeoooowwww..... IRML's Avatar
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    I missed the last few updates

    all awesome
    I pity the fool!

  2. #652
    Administrator Viper's Avatar
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    You always blow me away with your VFX work. Awesome stuff

  3. #653
    The Kinky Turtle Sensei Howard Day's Avatar
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    Hello, everyone! Over the last few days I've been working on polishing a rather stale part of the game - the orbit camera. As most of you know, you can trigger this by holding down tab, and then rotate around your ship. It's very pretty, but the motion of it and the general feel was very, very basic. So I took some time away from extremely frustrating bugs (more on that later) to build myself a better, more dynamic system. I focused on making the motion smoother, having the camera react to the action around it, and generally tying to make it feel more exciting. Here's where I landed!

    As you can see, we also have reverse thrusters working on all the fighters, now. It definitely adds another wrinkle to the gameplay, and I know I will have to revise the missile AI so they aren't constantly fooled by it.

    The other part this Orbit camera revamp allowed is more cinematic external shots of your ship. That being so, I took the opportunity to add a long-missing part of the game... Autopilot cinematics. These play when you transition from one nav point to the next. I'm pretty proud of how these are looking. I still need to add some trail/engine effects to the whole shebang, but it's still really neat looking.




    I love the homeworld style cinematic black bars, and I always have.
    Anyhow, I'm working on polishing this up, and then building the first actual demo mission! the only cinematics/gameplay loop left to do is the landing sequence, and I have a pretty good idea what needs to happen there.
    Till next time!



    (P.S... Those frustrating bugs were fixed within 5 minutes of Jan signing on yesterday, making me feel like a right moron.

  4. #654
    SFM Obsessed TALON_UK's Avatar
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    Cracking looking work as ever, certainly looks like this will add layers of depth to the game.

  5. #655
    The Kinky Turtle Sensei Howard Day's Avatar
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    What's this? Procedural facial animation and lipsyncing in Unity on a character? Yep, actually it's very simple. Now I just need to con someone into doing voice work for me.
    http://www.wingsofstnazaire.com/FaceAnim/FaceAnim.html
    This system takes any audiofile and turns it into an animated face. I'm adding support for emotions based on the name of the audio file being played.
    This will be used as the comms screen in Wings of Saint Nazaire. There will be variations for all human pilots, capitalships and contacts.
    Many thanks to Ben Chandler for the character artwork!

  6. #656
    SFM Guru Knight26's Avatar
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    You might want to contact this guy about using imagery from your game on his book cover. Not sure if he has your permission or not.
    Click image for larger version. 

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    http://www.amazon.com/Gray-Panthers-...s_a_1_1&sr=8-1
    The original Totally Insane AUTOCAD Modeler
    Creator of the Spiral War Universe and the unofficial SFM Crew Calculator.
    Now Available on Kindle Via Noble Storm Books
    Spiral War: On Dagger's Wings
    Spiral War: In Death's Shadow
    Sprial War: Rising Warrior/Rising THreat
    Pick up your copies and join the adventure.
    Kindle Scout Campaign October 2017 for:
    Spiral War: Armageddon's Pall
    Vote and help get Spiral War the visibility it deserves

  7. #657
    Sensei
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    Why make your own stuff when you can simply take work from Howard?

    not sure if 'SgtMarkIV' has permission to use this in Brutal Doom and he has a reputation of cutting and pasting others stuff without any permission or credit. Anyway I instantly knew this cockpit graphic was taken from this very thread as soon as I saw it!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #658
    The Kinky Turtle Sensei Howard Day's Avatar
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    HAHAHAH, holy ****. I'mma gonna go look.

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