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Thread: Excelsior-class Bridge WIP

  1. #11
    SFM Nugget
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    Waystation isn't my concept...the idea and design concept belongs to Alan Decker of www.start-traks.com. But I did the model for him...first mesh I ever built. The Ambassador mesh behind the station is my USS Silverado mesh.

  2. #12
    SFM Nugget
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    And a mix of ST6 Excelsior and Ent-E is what I has shooting for...so...yay?

  3. #13
    SFM Oracle Starship's Avatar
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    Appart from segmentation, it looks very good.
    About the station, ca we see other shots?

  4. #14
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    Quote Originally Posted by Starship View Post
    Appart from segmentation, it looks very good.
    About the station, ca we see other shots?
    Here's the link to the small Gallery portion of my corner of the Star Traks site. These are several years old, and were my first attempts at modeling.

    http://www.khobrah.net/silver/gallery.html

    Another concept, if you're curious, can be found at the following link.

    http://www.khobrah.net/silver/h2h/haven.html

  5. #15
    SFM Guru Saquist's Avatar
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    Segmentation is disconcerting.
    The Helm and Navigation pointed in different direction is odd
    The Stations off to the left and right are my cup of tea because it's too Sovereign familar (and Sovereigns isn't a guide to bridges)
    The Second and Third Officer seats are stationless. That was fine for the Galaxy style ships like Nebula but the Excelsior is a battleship style. Every Officer on the bridge should be doing something import.
    And I do agree the size is too large. Working within your limits creates better designs.

    I've always struggled with Bridge Color schemes. Gotta be an Interior designer.
    The Blue and Brown is a good idea Maybe heavy on blue.
    The Bridge ceiling is an extremely nice creation.

  6. #16
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    Still was working on this one. I think it's gone as far as it will go...at the very least, it will do for what I need it for, and I have other sets I have to move on to.

    Tried to reduce some of the segmentation while keeping the model simple enough to work in the game engine.

    With regards to the comments on overall size, position of the stations and such...I'm taking some liberties.

    All of the LCARS panels are my creation...I know they're not very original, especially the Master Situation display. I worked off of images I saw online, however I did re-create them from scratch. (Actually just used splines in 3DS Max for a good bit of it, including the ship wireframes.)

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