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Thread: The Star Wars Project

  1. #11
    SFM Nugget
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    Thank you Talon_UK!

    Unfortunately I never made my way into gaming, since all the time I have something to do on my 3D-workbench ;-)
    But I'm sure it's great fun and as a modeler it must be a special challenge to make low-poly models for games. Though I'm actually experimenting with a gaming hardware (Kincect) for character animation.

    I initially searched Sentinel reference pictures the usual way via Google and found that nice interpretation (and was wondering which SW-Movie I've missed... ;-) ). The other versions are fine too, but this "Hoovercraft" style type I found most impressive.

    As you mentioned, this model provides much room for individual interpretation. Same thing with the Wilde Karrde which I have also in progress. The front I found always to inelegant, making the ship looking like a garbage truck (ok, this is almost the purpose of the Action VI class...) .

    But Talon Karrde for sure had pimped the front of his ship not only mechanically (big gun) but also by design. I made a jagged wedge style type that makes it look a bit more dynamic (I hope).



    You made also a hangar? Mine is only a quick buildup, never spent enough time and initially felt a little helpless with it. Altough it will be not a prominent location in my movie and often blured by DOF, I have to bring it on a more authentic level later.

  2. #12
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    Currently working on the landing gear. For the first time I used no Keyframes and tried to build it up completely
    by Dynamics (springs, rails, gears, motors).

    Although I studied mechanical engineering in my younger years, it was not an easy thing, but now works.
    This way makes later animation much easier since not every detail has to be key framed which can lead to an incredible mess.

    Animation (.m4v) of open-close mechanism:

    http://www.darth-vader.ch/tswp/previ...fw-desktop.m4v

    First landing test animation (.m4v) with a raw mockup of the Sentinel.
    Edit: Top Greeblie by Jedilaw

    http://www.darth-vader.ch/tswp/previ..._d-desktop.m4v

    Now I'm working on the door mechanism in the same way.
    Last edited by BigT; 14th Aug 2013 at 01:43.

  3. #13
    SFM Pimp Army evil_genius_180's Avatar
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    Be glad you never got into gaming. It consumes too much of my leisure time.

    I'm loving the Wild Karrde. That's one of my favorite "ugly" ships, from what I consider to be the second best Star Wars trilogy of all time. (guess which one is first )

    The landing gear and animations are fantastic, great work on those.

  4. #14
    SFM Obsessed TALON_UK's Avatar
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    Nice work with the gear, have done a bit of experimentation with proper working gear myself so you can just use a slider to operate them, but got to do more work on it to fully figure it out, and have had trouble finding the time. Your stuff looks great though.

    Heh, the Wild Karrde, that's certainly a blast from the past. Nice model.

    Here's my game version of the Sentinel. Slightly different to yours, but not by much.

    http://www.haroldwithers.co.uk/FSModelImage24.html
    Last edited by TALON_UK; 14th Aug 2013 at 13:27.

  5. #15
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    Quote Originally Posted by evil_genius_180 View Post
    Be glad you never got into gaming. It consumes too much of my leisure time.

    I'm loving the Wild Karrde. That's one of my favorite "ugly" ships, from what I consider to be the second best Star Wars trilogy of all time. (guess which one is first )

    The landing gear and animations are fantastic, great work on those.
    Yes, and the older you are, the less leisure time you have, resp. you feel like that and cannot do something against it

    I read the Thrawn Trilogy only two years ago, but was immediately fascinated of Zahns ideas and characters, especially Jade and Karrde. I hope the new Disney SW Trilogy will not destroy the possibility of this era. Also Zahns "Extinction" tale I found a very nice little story with thoughtfulness.

    For the WK I will have to work out a scene with an improper landing attempt. Luckyly there is a parameter in the 3D-Dynamics function ("Collision Noise"), which provides exactly that ;-)

  6. #16
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    Wow, that's a great one, really nice done!!
    I especially love the cockpit, I have definitely to improve mine!

    May I ask, which software you are using?

    I'm mainly using Cinema4D Studio with serveral Plugs and Poser for character animation.

  7. #17
    SFM Obsessed TALON_UK's Avatar
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    Thanks, it is nice comparing the two to see the subtle differences. Some of the details on mine will change if I ever get around to doing a high rez model, some of the texture choices the texture artist made while still good, I would have done differently, so I'll make those alterations, just minor stuff like panel detailing, I already made some changes on his original work such as the tracks for the wing mount area, and the boarding ramps, and obviously these would be done in geometry rather than textures like they are here.

    I'm using 3DS Max, find it really good for this kind of work, almost tailor made for game development if you ask me, don't like this shift towards Maya in the industry.

  8. #18
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    @Talon_UK

    Yes, real meshes are always better than bumps or displacement maps. I prefer that way too.
    Although it is much more work, you can later go as near as you want with the cam and it never will be blury or pixelated.
    If I would stand nearer than one meter away from my model, I would have to create textures in real size to have an authentic look.

    I don't like the Maya look as well, it's seems alway the same appearance even it's a great tool for sure.
    Unfortunately I never had the chance to work with Max. In my eyes, it still creates one of the best and authentic looking output that only a few renderer like VRay or Maxwell can match.

  9. #19
    ABATAP NanoGator's Avatar
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    It looks really nice ! One bit of advice I would offer, though, is to find some photographs of weathered panels (the first image search I'd try is construction vehicles...) and lightly paste them into the textures of this ship. That will give you a photographic grounding on your ship, it'll go a long way!
    ""I'm going to try to make this as brief as I can because frankly I have to pee something fierce."

  10. #20
    SFM Nugget
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    @NanoGator: Thank you very much for this helpful advice!
    Texturing indeed isn't my core competence and I'm still looking forward to improve my skills regarding this aspect.

    In the meantime I made a short trailer-like clip with the Sentinel.
    Very ambitious I know...

    http://darth-vader.ch/tswp/previews/...n3_audio_1.mp4

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