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Thread: -= The NEW MKF random trek crap thread =-

  1. #671
    SFM Oracle MadKoiFish's Avatar
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    Cleaning up more of the sloppy grime on things and adding in some extras and testing bump maps. Oh yeah mess of hull markings that I did yesterday. KIM the grid polies are not present in some renders so you might see broken panel lines these are objects behind things. Oh and also testing to see how "clean" panels appear as I could see a failed panel being replaced or damaged one and having a different wear pattern or none at all. Including patches etc. Not going to go to crazy with this but just ideas. ATM I am mostly cleaning up the heavy hand of texturing as I think I went a bit too heavy.









    -= BLOG| WIP BLOG=-

  2. #672
    SFM Oracle MadKoiFish's Avatar
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    Mess of hatches and those red lines, need to double those up I think. Top saucer bits have a aniso and rotation map set. I will likely bypass these on other surfaces except places like the saucer bits where I want the patterns to not cross panels. Elsewhere it is just a waste. Gloss maps I think will be a combined mapset with the current generic and just a overlay of grime to dull down reflection.





    Oh ignore some of the heavy bumps as some of those hatches were too thick
    -= BLOG| WIP BLOG=-

  3. #673
    SFM Oracle MadKoiFish's Avatar
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    Well it is aniso and aniso rotation. Prior is how reflections pinch and rotation is how they align to anything. I forget exactly which side of each value is. IE white and black I think are 0 while gray is 90deg from 0.

    Where I left the upper saucer and rim surfacing. It does not include the bridge and some of the aft structure. I still have some work to do on a few places as the aniso maps are white in a few places as I have not covered them over.
    Latter images are diffuse nacelle work. They only have diffuse work atm.





    -= BLOG| WIP BLOG=-

  4. #674
    SFM Guru SeanP's Avatar
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    It's looking great MKF! Looks like all your frustration with unwrap was worth it.
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  5. #675
    SFM Oracle MadKoiFish's Avatar
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    dunno if it is a huge difference for everyone but loads of fine tuning, added in the gloss grime map over the new tiled gloss maps. Decided to just go with it and put those to the uvw id 2 so it patterns like the diffuse maps. I ten replaced all the old tiled gloss maps. These will later get composite layers with the grime as a matting layer to the gloss. Again one of those things you can rarely see but helps I think in the overall. I am also debating on adding in a reflective color map so some of the grime has a different reflective tone. That or just a overall gloss reflective color vs the basic white.









    nearing being done mostly just need to match things up and maybe doing a few heavier passes. So I am tempted to move forward with some of the other things related to this project.
    -= BLOG| WIP BLOG=-

  6. #676
    SFM Oracle MadKoiFish's Avatar
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    First go at a tholian ship. NOW the issue is the TOS spinners are listed as 15m, so I will need something far larger to do the job. I am thinking something around 50m or so. There isnt much to go on besides the original TOS ships the TOS r ones and the ENT ships. Given they never showed up elsewhere in trek well heh. I would like to retain the pearl effect and maybe give the ship a more crystal effect than the heavy plated metal seen on the other examples. I know the games have expanded a lot on the ships and tech but I am only consider book and film canon for this work.


    I have 2 "wing" examples here and I am leaning most towards something like style A. The ships overall form will retain the fattening winglets like the original TOS models had but mixing the faceted central hull of the TOS R ships.
    -= BLOG| WIP BLOG=-

  7. #677
    SFM Oracle MadKoiFish's Avatar
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    Started setting up the Daedalus class for the Lovell makeover. First is to get a tos like hull finish as I am sure they would have quickly ditched the old polarized hull stuff and older hull finish. Be it a resin or just entire panels. Plans are to rip out the arboretum, the weapons system (old phase cannons for phaser nipples) and pulling the nuclear payload module. Figuring out how to manage a separation system to work with written description. Additional updates would be the nacelles be they just alterations to the endcaps and moving to a more TOS like bussard set up to say altering all the sensor palettes to something less greebly. Hard part I think is to work these things into a finished mesh as Many sub objects and detachments for WIP are all welded back in or collapsed.



    -= BLOG| WIP BLOG=-

  8. #678
    SFM Obsessed Rekkert's Avatar
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    Ohh, so you're making a larger Vanguard project? It's my favorite Trek novel saga, so I'm looking forward to all these!

    Regarding the Tholians, nice concept! I must admit I prefer style B for the wings though, looks a bit more basic geometry wise, and I think that lines up better with what we've seen of the Tholians.
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  9. #679
    SFM Oracle MadKoiFish's Avatar
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    Messing with the bussards and replacing all the phase cannons with phaser banks. I am wondering if there are not any unique mentions of weapons systems or physical additions on the ship in relation to stories of it on it's own outside of vanguard. I might halt this work up to a point until I read those books. (assuming it appears int he SF engineers books) I also hate to say it but this ship will probably need UVW unwrap as well. Or at least portions of it.


    Render to give a idea of scale. Kinda forget how small these were/are.



    probably start on the tholian in a few days. I still need to fix a size and finalize some design ideas before then, but a lot might just get done on the fly as I model.
    -= BLOG| WIP BLOG=-

  10. #680
    SFM Oracle MadKoiFish's Avatar
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    Ok started work by quickly making a TOS Tholian ship, played with some materials that are not working. (MR car paint is a bit to large to just fool with atm) But the purpose is to compare them to the Bombay. 15 30 and 50m. 15 being the ones from TOS. Now in order to do what was done in the books I think something far lar5ger than 15m is required. Be it 30 or 50m. 50m I think is the more workable size right now.

    -= BLOG| WIP BLOG=-

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