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Thread: Beyond A

  1. #211
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    nightfever, thanks! I sent you a PM with this conversion. Again, absolutely stunning model, I'm in love with it. Especially impulse engines, to make them cast light properly, I had to add 128 lights, one for each little part of engines
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  2. #212
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    Quote Originally Posted by evil_genius_180 View Post
    According to Bernd Schneider, it's 150% larger than the Enterprise's saucer. Remember, in the shot I posted, the Enterprise is considerably closer to the camera, because it's flying directly at that saucer but has enough time and space to maneuver under it.

    And, in 1080p, you can make out part of the name "Mayflower" and part of the registry number. The USS Mayflower is one of the ships in the fleet that went to Vulcan.
    Schneider isn't a reliable authority on these things anymore. He's committed to his own interpretation of the data. He doesn't seem to take lens effects and camera angles into consideration.

  3. #213
    Quote Originally Posted by gerb200 View Post
    Schneider isn't a reliable authority on these things anymore. He's committed to his own interpretation of the data. He doesn't seem to take lens effects and camera angles into consideration.
    Bernd uses massive confirmation bias to come to his scale conclusions. He interprets the evidence in such a way that all things that confirm his desire for the ship to be small are included in the analysis and all that contradict his desire are excluded.

    Whether the ship started at a smaller size and was later scaled up, it was at least scaled up in such a way that the design still works and still makes sense. So what if the windows are bigger? They're still of a perfectly plausible size. Instead of a 1m tall window you have a 1.5m tall one. They way it has been scaled means the number of decks is simply doubled. So you have two rows of windows on the saucer rim. It is a mistake to assume the saucer rim has two decks however. There could be a deck between the rows of windows afterall and at the ship's bigger scale it fits in there perfectly. The designers and modellers clearly responded to the director's request to enlarge the ship with enough care that all the ship's details still make sense.

    The bridge window would simply not work if the ship were 300m long. Bernd never even mentions this.

  4. #214
    SFM Guru trekki's Avatar
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    Enterprais
    Hello, can you see a few pictures?
    Where do you place the lights?

  5. #215
    SFM Pimp Army evil_genius_180's Avatar
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    Quote Originally Posted by gerb200 View Post
    Schneider isn't a reliable authority on these things anymore. He's committed to his own interpretation of the data. He doesn't seem to take lens effects and camera angles into consideration.
    OK, not arguing the point. I could be wrong. I watched the Vulcan arrival sequence last night on YouTube and it looks in the distance shot that the saucers are the same size. Since I can't fathom why they would change size between shots, it could just be a perspective issue.

  6. #216
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    I think the saucer would be larger because of the bowling alley. Clearly it's not there in the first 3 films, so you would need to enlarge the saucer for that...And I am not even speaking of the SPA yet, which would seemed an essential in space.

  7. #217
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    trekki, well, almost everywhere they should be, here are some screenshots.
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  8. #218
    SFM Obsessed oldmangreg's Avatar
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    Could of just done an emissive material for the impulse using either the Glow mental ray material or Architectural material.
    https://renegadeinitiative.wordpress.com/
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  9. #219
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    Quote Originally Posted by oldmangreg View Post
    Could of just done an emissive material for the impulse using either the Glow mental ray material or Architectural material.
    I was asking myself the same question...never seen so much Omni lights on a model. Usually I use them for warning lights. Otherwise I switch to mental Ray render and put Glow material for windows, energy strips and such...make it simpler to handle them over a bunch of lighting objects. That depends on what renderer you want. I know MentalRay can be limiting in terms of importing the model...I often debate the value of mentalRay because of the exlcusion/inclusion of the Glow texture. Kind of a Love/hate relationship.

    You can download VoyagerNutrek as example of mentalray texture here. look at the nacelle energy strips (also windows, deflector energy, etc...):
    http://www.3ddub.net/public-files/
    You also have tutorials about mentalrays and glow in youtube. Hopes it would help. Be aware that mentalray would change your global lighting sheme. Usually it,s better to have 2-3 global Omni lights.
    Last edited by komaro; 2nd Aug 2017 at 20:28.

  10. #220
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    Quote Originally Posted by oldmangreg View Post
    Could of just done an emissive material for the impulse using either the Glow mental ray material or Architectural material.
    Believe me guys, I know what are you talking about, that's the first thing I tried and it just doesn't work. The illumination of self-illum materials is really limited in mental ray and the worst part - I can't set attentuation boundaries which means - mental ray FG process the whole scene for every self illuminated material and it will increase the render time quite a lot.

    Finally finished those two artworks..

    ..Oops, the images didn't attach..
    Last edited by Enterprais; 8th Aug 2017 at 21:28.
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