Page 1 of 3 123 LastLast
Results 1 to 10 of 27

Thread: Defiant - Martin Concept Model

  1. #1
    SFM Nugget PhilArt's Avatar
    Join Date
    May 06
    Location
    Colorado
    Age
    39
    Posts
    25

    Defiant - Martin Concept Model

    Hi All, I've been on SciFi-meshes off and on for something like 15 years (I'm not sure as my membership predates the great crash of 2006). But I shelved modelling for several years as general life got in the way. At any rate, I've gotten interested in it again recently and have been pleasantly surprised by the advancements since then in my software of choice, Blender. I guess you could say I'm a slow learner, but have enjoyed delving back into the forum and look forward to picking up more.

    For a long, long time I've wanted to take a shot at one of Jim Martin's concept drawings for the USS Defiant. I like the Defiant we got on DS9, but love the aggressiveness of one of his almost-but-not-quite-finished sketches (seen about 2/3 down this page).

    I've currently started on some of the major forms, with three components at the moment. I think for next steps I'll work on some of the details that don't involve messing with the main forms, like the bussard collectors and some weapons components, before returning to the main mesh for some geometry cleanup. Then hopefully I'll start working on some more detailing there. I'm taking it a little slow as I'm hoping to take this one further and more detailed than I have before.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	defiant render 2.png 
Views:	43 
Size:	291.3 KB 
ID:	113947   Click image for larger version. 

Name:	defiant render 2b.PNG 
Views:	39 
Size:	89.6 KB 
ID:	113948   Click image for larger version. 

Name:	defiant render 2c.PNG 
Views:	39 
Size:	100.9 KB 
ID:	113949   Click image for larger version. 

Name:	Defiant render 5 FINE.jpg 
Views:	45 
Size:	35.3 KB 
ID:	113946  
    Last edited by PhilArt; 19th Jan 2017 at 03:44. Reason: updated image for thread

  2. #2
    SFM Pimp Army evil_genius_180's Avatar
    Join Date
    May 06
    Location
    Ohio
    Age
    39
    Posts
    8,713
    Welcome back. Yeah, Blender has come a really long way over the past few years. It's a robust program with a lot to offer. There's not too much it can't do that the professional software can. The biggest hurdle most people have is the interface, which really isn't all that bad, in my opinion.

    Great start on the ship. I like this concept, it reminds me a lot of a 24th century Romulan Bird of Prey, but Starfleet style.

    By the way, if you reorder your modifiers, put the mirror modifier in the stack above the subdivision surface one, you won't get that weird thing going on along the spine. Just a little tip.

  3. #3
    SFM Guru Helot's Avatar
    Join Date
    May 06
    Location
    The Sound
    Posts
    273
    I have always liked that concept version of the Defiant. Nice start!
    2017, still no zombie apocalypse!

    Blog? Of course.

    Deviantart Page

  4. #4
    SFM Nugget PhilArt's Avatar
    Join Date
    May 06
    Location
    Colorado
    Age
    39
    Posts
    25
    Thanks EG! The mirror modifier is above the subsurf; the error is even worse if I move it below. Thanks for the heads up on that effect though, I could just picture putting them in the wrong order in the future and not realizing what's going on. At any rate, that crease is definitely on my to-fix list.

  5. #5
    SFM Pimp Army evil_genius_180's Avatar
    Join Date
    May 06
    Location
    Ohio
    Age
    39
    Posts
    8,713
    Yeah, that's weird, but it happens. The only thing I can think of is maybe your points back there aren't exactly at 0, which could cause that issue.

  6. #6
    SFM Nugget PhilArt's Avatar
    Join Date
    May 06
    Location
    Colorado
    Age
    39
    Posts
    25
    A few tweaks tonight, a little detailing around the bridge and experimentation with the bussards. I like the idea that the ovals seen in the sketch might be physical shielding in front of the collectors. I need to think through how it all comes together back there though.Click image for larger version. 

Name:	Defiant render 3.jpg 
Views:	109 
Size:	36.0 KB 
ID:	113920

  7. #7
    SFM Guru
    Join Date
    Aug 13
    Age
    28
    Posts
    993
    Looking good. I've always quite that concept art.

    Not sure how you've set your model up, but if the modifier stack order isn't the solution it's likely that you have faces on the inside of the model, running down the centre line, that need deleting. If that's not it either, then I have no idea.

  8. #8
    SFM Guru Polaris 004's Avatar
    Join Date
    Aug 08
    Location
    Dwight, IL. U.S.A.
    Age
    46
    Posts
    934
    Loving the mesh. It is a neat concept design, and it will be fun to see what you do to actualize it. What you have looks clean.

    Im a very expjeriencdd Blender user myself, and I STILL get that same problem when i try to mirror. I snap the mesh down, clean it every way I can think of, and still i get that melt point issue. I keep meaning to do a search and figure it out, but i have just gotten in the habit of transferring changes across the axix manually. If you figure it out, please post your solution in your thread!
    "Of course the Neverlands vary a great deal. John's, for instance, had a lagoon with flamingoes flying over it at which he was shooting, while Michael, who was very small, had a flamingo with lagoons flying over it." --Peter Pan by J.M. Barrie

  9. #9
    SFM Nugget PhilArt's Avatar
    Join Date
    May 06
    Location
    Colorado
    Age
    39
    Posts
    25
    A little fiddling tonight to add the deflector. Creating that grid and getting the slight curve added to it took way longer than expected. However, I'm still loving how Blender handles shaders and lights now.

    Click image for larger version. 

Name:	Defiant render 4.PNG 
Views:	100 
Size:	105.1 KB 
ID:	113923

  10. #10
    SFM Guru Polaris 004's Avatar
    Join Date
    Aug 08
    Location
    Dwight, IL. U.S.A.
    Age
    46
    Posts
    934
    Quote Originally Posted by PhilArt View Post
    A little fiddling tonight to add the deflector. Creating that grid and getting the slight curve added to it took way longer than expected. However, I'm still loving how Blender handles shaders and lights now.

    Click image for larger version. 

Name:	Defiant render 4.PNG 
Views:	100 
Size:	105.1 KB 
ID:	113923


    Deflector looks great. What cool lines this design has.

    Yeah, Blender has improved BUNCHES in the las two updates. Everything is easier to find and many things just work better. Like Booleans. Oh, man has boolean cuts been made soooo much better...
    "Of course the Neverlands vary a great deal. John's, for instance, had a lagoon with flamingoes flying over it at which he was shooting, while Michael, who was very small, had a flamingo with lagoons flying over it." --Peter Pan by J.M. Barrie

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •