Page 25 of 57 FirstFirst ... 1521222324252627282935 ... LastLast
Results 241 to 250 of 562

Thread: Star Trek Interiors

  1. #241
    SFM Obsessed BolianAdmiral's Avatar
    Join Date
    May 06
    Location
    Torrance, California
    Posts
    1,861
    So very beautiful! Aside from the quality of this model, I also can't believe this has all been created with Blender, lol... it looks to be an extremely capable program.

  2. #242
    SFM Obsessed Rekkert's Avatar
    Join Date
    Dec 08
    Location
    Buenos Aires, Argentina
    Age
    24
    Posts
    1,299
    Quote Originally Posted by BolianAdmiral View Post
    So very beautiful! Aside from the quality of this model, I also can't believe this has all been created with Blender, lol... it looks to be an extremely capable program.
    Oh yes absolutely! Coming from 3DS Max, I can comfortably say that, while it has a steep learning curve, it's more powerful and easier to use once mastered. The Blender Foundation might not have the marketing money of big corporations like Autodesk or Adobe, but Blender is a seriously powerful tool recognized and used in some fashion by Pixar and other industry giants, particularly once the Cycles renderer was added in. That marked a huge increase in both the quality and ease of use of the program.

    In fact being free software (as in 'free speech', not as in 'free beer', like the FSF likes to say) goes a long way because programmers for Pixar, ILM, etc can just add in what they want to make it useful to them without having to work out a partnership or some other stuff with a big corporation, which benefits us all in the long run.
    For my finished Trek bridges and other works of mine, visit my portfolio
    If you're interested in commissions, please visit this page

  3. #243
    SFM Pimp Army evil_genius_180's Avatar
    Join Date
    May 06
    Location
    Ohio
    Age
    38
    Posts
    8,713
    Speaking to Blender, I find it much more powerful and capable than Lightwave. I find Cycles to be the best render engine I've ever used, and modeling is pretty easy to learn and do, but the learning never ceases in a program as packed with features as Blender. One thing that's great about open source software is that, with more eyes on its code, bugs are more quickly identified and dealt with, so you don't have the same bug rearing its ugly head in version after version. Plus, new versions are more frequent and anyone can contribute to the project. Plus, it works great in any desktop OS, with downloads available for Windows, Mac and Linux, and you can download and compile the source code in any other OS. As a hobbyist, I'll never go back to expensive software with this wonderful tool available absolutely free. It took me a long time to switch to Blender, and I'm not going back.

  4. #244
    SFM Guru SeanP's Avatar
    Join Date
    May 06
    Location
    Edmonton, Alberta, Canada
    Age
    48
    Posts
    238
    Nice work on the interiors! Great stuff! Keep up the good work!
    Building Models In 3D Studio MAX Since 1996 And Still Learning!

    All New - Check out Book #1 in the Tactical Advantage Series - Alien Genocide at seanpatrickposey.com

  5. #245
    SFM Obsessed Rekkert's Avatar
    Join Date
    Dec 08
    Location
    Buenos Aires, Argentina
    Age
    24
    Posts
    1,299
    @evil_genius_180: Oh yes absolutely, they are all positives there.

    @SeanP: Thank you very much!

    Well, I've started working on my next commission, once again by our very own BolianAdmiral. This time it's the bridge of the Cheyenne-Class USS Zodiac, so it's a little bit older yet very TNG in style. Like he said before, this bridge is based mostly on the Brattain, with some elements from the Sutherland, Enterprise-C, Quasar and Defiant.

    The basic structure is up, but other than that there's a lot to do!

    Last edited by Rekkert; 20th Jul 2017 at 23:56.
    For my finished Trek bridges and other works of mine, visit my portfolio
    If you're interested in commissions, please visit this page

  6. #246
    SFM Obsessed BolianAdmiral's Avatar
    Join Date
    May 06
    Location
    Torrance, California
    Posts
    1,861
    Sweet! I'm already loving how small this bridge looks, compared to the Quasar.

  7. #247
    SFM Pimp Army evil_genius_180's Avatar
    Join Date
    May 06
    Location
    Ohio
    Age
    38
    Posts
    8,713
    Looking good so far. I can definitely see the Enterprise-C influence with the general shapes.

  8. #248
    SFM Obsessed Rekkert's Avatar
    Join Date
    Dec 08
    Location
    Buenos Aires, Argentina
    Age
    24
    Posts
    1,299
    @BolianAdmiral: I'm glad you do.

    @evil_genius_180: Thanks!

    I've finished the general layout of the aft consoles, though a lot of details are still to be added there. I had to move the whole central area of the bridge forward half a meter in order to accommodate the tactical station behind the captain, which I still have to add.

    Last edited by Rekkert; 21st Jul 2017 at 22:02.
    For my finished Trek bridges and other works of mine, visit my portfolio
    If you're interested in commissions, please visit this page

  9. #249
    That little wall behind the chair is a bit distracting, but you know these landmark starships, you're not allowed to change ANYTHING. The historical society will be up in your face about it. Then the health and safety experts will get on your case if it's even remotely unsafe by standards that didn't exist when the ship was built.

    It's cool. Looks like a real set from the show.

  10. #250
    SFM Obsessed BolianAdmiral's Avatar
    Join Date
    May 06
    Location
    Torrance, California
    Posts
    1,861
    Awesome update... I'm glad you chose the option to move the command area forward a bit... I do think visually, that was the best option.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •