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Thread: Star Trek Interiors

  1. #1291
    SFM Nugget
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    With those forward consoles replaced, I would suggest adding a light to the base of the chairs, to add some illumination that is missing.

  2. #1292
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    Nice to see Bradbury-tech making its way elsewhere! ^_^

    Funnily enough, I had a similarly evolved Galaxy design among my pixel scribbles years ago, including the Bradbury/Sovereign mashup consoles - but mine had the gap between the supports enclosed and filled with glass
    He's not just a moron. He's the product of the greatest minds of a generation, working together with the express purpose of building the dumbest moron who ever lived.

    And you just put him in charge of the entire nation.

  3. #1293
    SFM Obsessed Rekkert's Avatar
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    @Vortex5972: Thanks! Indeed part of the idea here was to better integrate the curves of the TNG consoles to the more angular approach the E had.

    @prisioner881: That's certainly true, but as it's an element that's lifted directly from the TNG bridge, I'll leave the thickness as it is.

    @mdta: Just like the E consoles, no light here. Still, there's plenty around them, given the iluminated steps and the added small lamps at floor level near the forward alcoves.

    @Starscream: Ohh, glass on a bridge, that sounds interesting!

    I've changed the color of the vertical light fixtures to a warmer, almost yellow orange. I've also started UV mapping the consoles and re-adding the LCARS, with a new color pallet that's based on the Insurrection consoles (that is, the consoles that were made specifically for the movie, not those reused from First Contact). The MSD at the back has its background elements as metallic decals with the same color as the small labels spread across the bridge, just like the Ent-E had.

    Also, after trying a different arrangement, the conn/ops consoles are now swapped in position and further apart from each other.


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  4. #1294
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    It's looking really good, I think its better than the Sovereign Class bridge design. The only reason why I mentioned the light was because the Galaxy Class consoles had a light at the base of the consoles, and so if you wanted to preserve the light levels, you could have put them under the chairs. But it looks fine as it is. One other thing regarding lights. Is it intentional that the ceiling lights are of a warmer tone, compared to the floor level lights?

  5. #1295
    @Rekkert The almost yellow orange lighting looks perfect, great work! I think too much green was showing through before.

    Could you move all three of the command chairs forward about 15 centimeters? Maybe it's the angle, but I feel like the two side command chairs are too close to the horseshoe.

  6. #1296
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    @Rekkert well, transparent aluminum, at least It was confined to the gaps under the standalone consoles, and encapsulated by their support struts.

    Regarding the yellow lights, they're definitely improved now that they're warmer, but to me the underlights are both a bit much (ie better off blue or white), and also too dim - makes them look a bit redundant, yknow?

    The LCARS look good; they remind me quite a bit of the Engineering color scheme (it looked less garish than the bridge ones appeared in INS) I think maybe the metallic elements on the rear console could stand to look shinier though, as they appear indistinguishable from the bulkhead material right now.

    Glad you reversed the struts under the Conn/Ops stations too, they look much better angled towards the front struts!

    On a side note, it occurs to me that if the production team had kept the Ent-D for subsequent movies, we might have ended up seeing a bridge quite like this.
    He's not just a moron. He's the product of the greatest minds of a generation, working together with the express purpose of building the dumbest moron who ever lived.

    And you just put him in charge of the entire nation.

  7. #1297
    SFM Nugget I14R10's Avatar
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    Rekkert. fantastic bridge. This may be my favorite one so far. One technical question: do you use cycles for rendering? If you do, how do you avoid the noise? I remember when I was using cycles, interiors would be really problematic to render smooth. In the end I just gave up and bought V-ray for blender.

  8. #1298
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    I'm not really sold on the yellow light columns, but I have to say that I LOVE the general color scheme of this bridge - the reddish-brown chairs and the bronze-like consoles.

  9. #1299
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    @mdta: Thanks! Yes, it's intentional as the floor level lights were usually neon on the sets and those had a slight blue tone, while the set lights used for overhead illumination and on the ceiling had a very slight red tint to them.

    @JMP11: They didn't touch, but they were close. I moved them a bit forward now.

    @Starscream: The step lighting is indeed very subtle, a lot more than on the Generations or Ent-E bridges, it's intended mostly as decoration, not really to serve as ilumination, but it's true that being so similar to the bulkhead color, it gets lost a bit, so I might try to increase it a bit and see how it looks.

    Regarding the color of the metallic elements, they're actually quite shiny, the problem is that there's no lighting directly on top of the consoles, so there's no light to reflect.

    Keeping the TNG bridge and heavily modifying it for First Contact would've been 1000 times better than what they did, but oh well.

    @I14R10: Thank you! Indeed I use Cycles. For 'in progress' renders such as these, I usually render at about 256 samples, which would be really noisy, but the built in denoiser they added for 2.79 really cleans up a lot of it, even if you lose some finer detail as well. For the renders I do to display the finished meshes, I usually go with 1024 samples, so that produces a far cleaner image to begin with.

    @BolianAdmiral: I know a lot of people don't like it, but I love the general Enterprise-E color pallet as well.

    More progress on the MSD area, I've added the small monitors below it, as well as all the metallic golden decals around the area.

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  10. #1300
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    That's a really nice color combination on the LCARS! Shame they never looked as good as that on the movie set

    As far as having the E-D bridge vs the Ent-E one, I totally agree - but then I wanted an upgraded D exterior, too (and somewhere among my old scribbles I did just that lol)

    Where the bronze pallet is concerned, I found the more muted gold hues of Nemesis easier on the eye - plus bronze seemed ideal for a "lesser" sister class to me. I think subconscious association played a role in that though, due to the (gold) "Sovereign" class, plus the heirarchy of gold, silver and bronze. *shrug*
    He's not just a moron. He's the product of the greatest minds of a generation, working together with the express purpose of building the dumbest moron who ever lived.

    And you just put him in charge of the entire nation.

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