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Thread: CJB-94 3D and what not

  1. #1
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    CJB-94 3D and what not

    Hello there,

    I'm a 3D modeller, renderer and sometimes productive member of society. You may have seen some of my stuff under the name KillaBC or Conner Bentley (Me). In my professional life I am a junior artist at a visualisation company, in my spare time I've helped some mods out and things surrounding that.

    Now onto the topic, here is my completed mesh of Bill Krause's excellent USS Sentinel which will be a part of the Star Trek Infinities mod for Stellaris. Because of this it's only just shy of 20,000 polygons and will be mapped to two 2048 textures. All the pesky window modelling will be relegated to bump mapping.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Tex2.jpg 
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ID:	114400  
    Last edited by CJB-94; 7th May 2017 at 12:21.

  2. #2
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    Looks nice and clean, can't wait to see it textured!
    He's not just a moron. He's the product of the greatest minds of a generation, working together with the express purpose of building the dumbest moron who ever lived.

    And you just put him in charge of the entire nation.

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    Yo Killa. Welcome to Scfi-meshes.

    Nice to see the Sentinel being done in 3D. Looking forward to seeing the progress.

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    SFM Pimp Army evil_genius_180's Avatar
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    That's really cool. I'm amazed it's under 20k polygons. I mean, I can see some segmentation, but it looks really smooth overall.

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    Cheers chaps, i'll have some WIP texture shots later. On the modelling front I mostly concentrated on chamfering obvious hard edges and keeping segmentation to a minimum. It is visible though it's not enough to make you recoil in horror circa '99. I also compromised what could be done with bump mapping and what could be modelled in. Deflector detail stayed whilst shuttle bay doors could be bumped in.

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    And here we are some textures, still need to add a few more details but the saucer is nearly complete. I'm trying to capture the clean TOS aesthetic with a little bit details so it doesn't look completely flat.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Tex2.jpg 
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ID:	114377   Click image for larger version. 

Name:	Tex1.jpg 
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ID:	114376  

  7. #7
    SFM Pimp Army evil_genius_180's Avatar
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    Looking great. Are those darker gray rectangular things escape pod hatches?

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    Quote Originally Posted by evil_genius_180 View Post
    Looking great. Are those darker gray rectangular things escape pod hatches?
    No idea they're on the original model so I stuck them on there too.

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    SFM Nugget Arsene Lupin's Avatar
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    Ooh, I really like it. I haven't heard of Star Trek Infinities, but I love Stellaris, so I can't wait to play with it. But I do wonder if I'll be able to--it looks waaaaay more detailed than the fairly low-poly models Stellaris uses.

    Random aside, this is *very* similar in overall composition to a ship I recently finished. I designed a kinda-sorta proto-Excelsior, with basically the exact same arrangement and at about the same scale (unless the saucer is more than 1 deck thick?). Lore-wise I envisioned it as a refit of a TOS-era ship, built with TMP-era tech. I only modeled the "refit" version, and wanted to do an "original" version, but couldn't quite figure it out. And I think that original, TOS-era version might look very similar to this.

    Here are the orthos, if you're curious:
    Click image for larger version. 

Name:	[Starship]   Salamander refit-class Orthographics.jpg 
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  10. #10
    SFM Oracle Starship's Avatar
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    Welcome aboard Conner! Good to see you here.
    Good work!

    @Arsene: Good ship. Download done!

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