Results 1 to 4 of 4

Thread: Death Star Substance

  1. #1
    SFM Guru japetus's Avatar
    Join Date
    Feb 07
    Location
    Seattle
    Posts
    781

    Death Star Substance

    I was inspired by all the Substance spheres to go ahead and make the most deadly substance in the galaxy! I challenged myself to keep everything to only Substance Designer and a sphere. I ended up with a 8K map but could have gone up to 16k had Substance allowed. In the future maybe UDIMs would be the way to go, but it was fun to try to do everything in Substance Designer. I baked out the maps and rendered the first image with 3ds Max and Vray.



    Substance Sphere:



    Substance Maps Output:


    Substance Graph:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	deathstar-subsance-v10b-thumb.jpg 
Views:	130 
Size:	46.2 KB 
ID:	115264  
    "Triangles are my favorite shape. Three points where two lines meet...till morning comes, let's tessellate." Alt-J
    Personal Website: Japetus Productions
    Work Website: Straightface Studios

  2. #2
    Worldwide Phenomenon Guerrilla's Avatar
    Join Date
    May 06
    Location
    Helsinki, Finland
    Age
    35
    Posts
    2,684
    Neat.

    How close does it hold up?
    Comco: i entered it manually in the back end

    Join our fancy new Discord Server!

  3. #3
    SFM Obsessed Schimpfy's Avatar
    Join Date
    Jan 07
    Location
    Ohio
    Age
    39
    Posts
    1,907
    Well, that turned out great. Nice job.
    "No man fears to kneel before the God he trusts. Without faith, without belief in something, what are we?"

    1:16, 2:4, 3:23, 5:8, 6:23, 10:9, 10:13 - The Roman Road

    MOLON LABE

  4. #4
    SFM Guru japetus's Avatar
    Join Date
    Feb 07
    Location
    Seattle
    Posts
    781
    About this close probably...

    Not as close as I would like, but that mostly boils down to Substance Designer only being able to export 8K maximum. It's one of the biggest requests for the software to export higher.Since it's mostly all vector stuff, you should just be able to scale it up. For the lights and dark structure panels I'm basically dealing with individual pixels at the end. If I were to do it again, I'd probably try UDIMS or make like an 8K map for each quarter of the death star, then put it all together in photoshop...Hmmm..I wonder if THAT is possible to do in Substance after the fact....
    "Triangles are my favorite shape. Three points where two lines meet...till morning comes, let's tessellate." Alt-J
    Personal Website: Japetus Productions
    Work Website: Straightface Studios

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •