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Statistics
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Random Images
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Voyager Dr.Trek
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Critically damaged
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Author
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Andrew March
The Numptie project
Registered: May 2006 Posts: 2,770
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Sat August 18, 2007 6:15am
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Rating: 4.00
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I think you need to spend some more time working on the damage, selecting a bunch of polys and deleting them doesn't really look like damage, it looks just like a bunch of deleted polys.
Try modelling the damaged portions of the ship and creating some custom maps for the damaged area. Creating some interior damage as well will add to the realism.
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JasoCS
SFM Nugget
Registered: August 2007
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Sat August 18, 2007 4:36pm
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Rating: 6.00
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I agree. But, definately has potential.
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gotem
SFM Nugget
Registered: June 2006
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Sun August 19, 2007 7:02am
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I would suggest looking at Star Trek III and the Voyager episode "Year of Hell" and "Equinox pt. II" for good references when you build out your damaged sections. Also, it kinda has a video game feel to it... I think it may be a lighting issue.
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captainkirk
SFM Guru
Registered: September 2006 Location: The last place you'd think of looking Posts: 369
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Sun August 19, 2007 12:53pm
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My sister also said the lighting was wrong. I hope It doesn't look like a game, I want to use it in the series.
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Andrew March
The Numptie project
Registered: May 2006 Posts: 2,770
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Sun August 19, 2007 3:43pm
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I've got to say at the moment it does have a kind of game like quality to it. I assumed this was the look you were going for.
I can't really give you any tips without knowing which software you're using.
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Kgoku28
SFM Nugget
Registered: May 2006 Location: Multiverse. Posts: 66
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Thu August 23, 2007 2:47pm
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Rating: 5.00
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It's okay captainkirk, but I agreed with Andrew March.
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