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Home » StarGate (SG1, Atlantis, Film) « Previous image · Slide Show · Next image »

hyperspace001
Daedalus in hyperspace
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Photo Details
penfold



SFM Nugget

Registered: May 2006
Posts: 20
users gallery
Date: Mon February 4, 2008
Views: 5306
Filesize: 19.3kb, 131.5kb
Dimensions: 1280 x 1024
Additional Info
Rating: **** 4.25
Keywords: Daedalus in hyperspace
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Author
Thread  
Animaniac

Austriaīs SFM-Maniac

Registered: May 2006
Location: Vienna/Austria
Posts: 966
Thu February 14, 2008 2:29am Rating: 5.00 

Nice Idea,but it needs a lot of work.
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penfold

SFM Nugget

Registered: May 2006
Posts: 20
Thu February 14, 2008 4:26am

In what respected?
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Andrew March

The Numptie project

Registered: May 2006
Posts: 2,769
Thu February 14, 2008 4:44am Rating: 2.00 

Agreed, needs LOTS of work
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Kgoku28

SFM Nugget

Registered: May 2006
Location: Multiverse.
Posts: 66
Tue February 19, 2008 3:32pm Rating: 5.00 

It really good. The Daedalus could have be place closer to the center, and at a better angle, with some more detail in it, it looks really flat. The hyperspace effect is really good.
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ulimann644

SFM Nugget

Registered: May 2008
Location: Vienna - Austria
Posts: 16
Fri May 30, 2008 1:08pm Rating: 5.00 

I agree with animaniac and andrew - try to play with different camera-angles.

The problem with slipstreamtunnels is to find the right parameters for the lenght. More than one layer ( with different colours ) for it is much important.
Iīve created an orange-red slipstream-tunnel - in lightwave - just two weeks ago ( now I only need the right space-vessel for it - image is coming soon ) and it costs me two long nights before I was satisfied with it.

The camera in the middle of the tunnel is only a good idea if the space-vessel is in the centre too and came directly up to you. If you donīt want this try to move the camera anywhere to the inner border of the tunnel

Hope this little tipps will help you by creating your next slipstream-scene
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