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  • Star Trek Interiors

    Glad you're liking it! Indeed, I'm adding some Voyager in, much more noticeable in this update heh.

    I've added more details on the inner wall segments, other than the handrail area, I now consider these finished. I've also replaced the Jefferies access wall with a large LCARS display one, ando modeled those weird light sconces that the Ent-E corridor had flanking some doors.

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    BolianAdmiralashleytingerStarCruiser
  • Pen and ink ships since I can't model

    Some sci-fi stuff, first some remixes of Star Trek ships, particularly the drive sections:

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    I think there might be something to that hexagonal ship, I should try and play with the design a little more.
    Definitely seeing it being a more armoured thing. I'm not sure if I was really able to convey what I was thinking of in a 2D format, but basically two heavy triangles with a strong spine. Right now it's got this Star Trek meets Star Wars thing going on, Imperial Star Destroyer via Starfleet design, which wasn't the intention but an interesting result.

    Also sketched out the computer control panels that were used in the JJ Trek movies, thinking i mgiht try and boil them down to elements.

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    Not really a big fan of these but they're generic enough that I might find some use for them (and it'd be nice to not be locked into my cassette futurism motif), so I figured if I broke 'em down into components I could have a handle on how to remix and play with them some more. And seeing their more basic forms means I might be able to conjure new shapes to make control panel layouts out of. If there's a bone, for example, why not a heart?
    StarCruiser
  • Excalibor's little corner

    Well, in the end it had to go the old fashioned way: bevel, extrude, bevel... I must confess I am quite happy with the result... Paneling is not fun, and if we can make metals without gaps, I am sure the XXV Century engineers would have solved the problem for starship hulls as well... :-) Some gaps to handle heat dilatation are okay, the rest of the panels just match gaplessly... Cheap? Maybe, but, hey!

    Anyway, subtle paneling on the saucer, and a bit more work on the bridge dome.

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    BTW, if you are wondering what those blue things sticking out of the neck are, they are the point defense drone launchers. The drones act as jamming, electronic noise, chaff and all sort of defensive actions, and they are launched from there. There will also be point defense laser turrets, to deal with stuff too small for phasers. But for the time being, the drones launchers... :-)
    StarCruiserWarp Propulsion Laboratory
  • Jayru's WIP Dump Thread

    Didn't like the hanger bay, so came up with a different take:

    Gv1TLKI.jpeg

    Comments welcome, more tomorrow!
    StarCruiser
  • Star Trek Interiors

    I like the floor lighting and corridor design… like a mix of 1701-E and Voyager designs.
    Rekkert
  • Excalibor's little corner

    Well, I worked on some details: Hangars FliOps rooms (all three exterior and interiors) are windowed now, got the StarFleet patch on the hull, that's always nice... ^_^

    Also got some cooling radiators and emergency plasma vents on the nacelle pylons, redid a good number of viewport cutters because they were ill aligned, worked on escape pods installations and berthing, tried to do backstept's trick for paneling, and failed miserably because solidify wreaks havoc on my model, I don't know why.

    I'll have to try the brute force way and then apply solidify to the viewports so they have some thickness. Oh well...

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    Also reworked the Bussards and statcollectors, ¿do you like them like this, bigger on the inside, and more glass-like, or prefer the older model? I can't decide yet... Well, tomorrow'll be a new day. LLAP! \\//_
    StarCruiserWarp Propulsion Laboratory
  • May The Prophets Forgive Me

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    As if I need another project that won't get enough attention...



    I've read that the wormhole was made by Rhythm & Hues. They might have used Wavefront Dynamation or their own software.
    But I've never found an in-depth article on its creation, or even screen grabs.

    Since I like to choose projects no one else is doing, I started analyzing the sequence frame by frame and thinking how the wormhole might have been created - which led me to see if I could approximate it without using particle simulations.

    Pretty sure it was done with multiple simulations & some textured vortex geometry all composited together. The growth and shrinking as it appears and disappears looks to just be scaling it up and down.

    Plenty more to do, but this IS the Work in Progress section. Gotta fix the terrible camera move and work on animating it bursting to life. I also want to do what the show never did and go THROUGH the opening and into the tunnel in one unbroken shot.
    RekkertStarCruisertrekkiBolianAdmiral
  • Jayru's WIP Dump Thread

    Started work on the inside of the main hanger. Forgot just how massive it is...

    2zNYF4Q.jpeg

    Comments welcome, more tomorrow :-)
    StarCruiser
  • Star Trek Interiors

    Awesome job my friend! Loving the floor lights! 🖖🏾
    Rekkert
  • Jayru's WIP Dump Thread

    More work done on the shuttle/fighter - added landing "feet" and pannel outlines. Locking this down and moving on to the inside of the hanger bay on the big ship:

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    This is strictly a short-range craft that can transport up to 6 people.

    comments welcome, more later :-)
    StarCruiserLizzy777