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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 11-08-2007, 09:33 PM   #11 (permalink)
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looks good. I'm looking forward

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Old 11-09-2007, 04:36 PM   #12 (permalink)
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small update . . just adding some details to the habitat section. There is some mesh errors happening in the background . . will have to check that out.
gp


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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 11-09-2007, 05:29 PM   #13 (permalink)
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If you can keep up that level of detail over the whole thing (besides taking about 0.001x as long as tobian's station - ie bloody ages ) it will be moste impressive!

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Old 11-09-2007, 06:18 PM   #14 (permalink)
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Gonna try not to take too long . . maybe a month would be nice, no more than that . .
The place is round . . lots of repeating, how long can it take?
gp

---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
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Old 11-10-2007, 03:31 AM   #15 (permalink)
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Progress is slow going but I am working my way throught the Habitat ring.
gp



---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
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Old 11-10-2007, 07:57 AM   #16 (permalink)
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very cool.

See the Shadows of Darkness, Hear the Scream of Cruelty...

That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love...
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Old 11-10-2007, 08:52 AM   #17 (permalink)
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A nice start.

It's always good to see DS9.
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Old 11-10-2007, 10:04 AM   #18 (permalink)
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that mesh error in the update before last looks familiar to me, it looks like you've got a poly inside the tubes and it's casting GI shadows on the rest of the mesh it's connected to, I could be wrong of course

looking at the station I would have thought you could make only 1/3 of it and then copy and paste and rotate 120 degrees around the centre point a couple of times and you'll have the whole thing, that should save a lot of time

I pity the fool!
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Old 11-10-2007, 10:20 AM   #19 (permalink)
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Oooooh this looks nice, will have to keep an eye on this
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Old 11-10-2007, 10:52 AM   #20 (permalink)
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Thanks 1o'33 . . cool to have you lookin' in . . .


Quote:
Originally Posted by IRML View Post
that mesh error in the update before last looks familiar to me, it looks like you've got a poly inside the tubes and it's casting GI shadows on the rest of the mesh it's connected to, I could be wrong of course

looking at the station I would have thought you could make only 1/3 of it and then copy and paste and rotate 120 degrees around the centre point a couple of times and you'll have the whole thing, that should save a lot of time

Still haven't gotten to the error yet I will locate it this morning and fix it . . .
definately true about the copy-paste method . .
can you say "Radial Array" this model is going to be all about the radial array, sad but true, with that in mind this shouldn't take too long.
gp

---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
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