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Thread: Learning Blender

  1. #11
    SFM Pimp Army evil_genius_180's Avatar
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    Nice work, it looks stormy now.

    Quote Originally Posted by ST-One View Post
    Oh, yes, the Blender user interface is nightmare for me too coming from Lightwave.
    That's for sure. Though, I don't think Blender's interface would be comfortable to anyone coming from any software. It's very unique.

    Quote Originally Posted by ST-One View Post
    This is the tutorial I followed: https://www.youtube.com/watch?v=qSafYNQrodk
    Thanks a lot.

  2. #12
    SFM Guru ulimann644's Avatar
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    Quote Originally Posted by ST-One View Post
    Oh, yes, the Blender user interface is nightmare for me too coming from Lightwave.
    I really know what you mean.
    BTW: Very cool pics. A few months ago Ive made my first landscapes with LW 11.5

    Quote Originally Posted by ST-One View Post
    This is the tutorial I followed: https://www.youtube.com/watch?v=qSafYNQrodk
    Many thanx for the link. Maybe its a chance for me, to learn how to create some nice pics with Blender.

  3. #13
    Member ST-One's Avatar
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    Quote Originally Posted by ulimann644 View Post
    I really know what you mean.
    BTW: Very cool pics. A few months ago Ive made my first landscapes with LW 11.5



    Many thanx for the link. Maybe its a chance for me, to learn how to create some nice pics with Blender.
    You really should try.
    Sephiroth: "I've thought of a wonderful present for you... Shall I give you despair?"

  4. #14
    Member ST-One's Avatar
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    an obligatory space scene...

    USS Shenzhou by Chris Kuhn (https://www.blendswap.com/blends/view/89612)
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    Sephiroth: "I've thought of a wonderful present for you... Shall I give you despair?"

  5. #15
    Member ST-One's Avatar
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    playing around with the lighting...
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  6. #16
    SFM Pimp Army evil_genius_180's Avatar
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    That's some nice work. With the blur, they look like animation stills. Lighting is definitely an important thing to work on, it will help add realism to your renders.

  7. #17
    SFM Guru ulimann644's Avatar
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    Quote Originally Posted by ST-One View Post
    You really should try.
    Ive done it and the first results (after going into combat with the editor) looks pretty cool.
    Unfortunately I have not much time in November/December but next year Ill start some landscape-projects with blender.

    BTW: The space-scenes looks very good. Im not a fan of Disco but the mesh looks fantastic.

  8. #18
    Member ST-One's Avatar
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    So, now I'm trying to apply this Blender mountain-tutorial to Lightwave to see what I can do with that there.
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  9. #19
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    Still not great looking, but I'm quite satisfied with how this turned out and works in Lightwave. It's quite interesting how you can dynamically adapt the amount of polygons in the mesh with texture layers; everywhere where the "snow"-material "falls" onto the mesh the adaptive subpatching is reduced or turned off.
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