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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 02-29-2008, 06:05 PM   #141 (permalink)
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Well... time to doing a post-TNG ship ..... Lady and gentlemans ... the USS Voyager A :



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Old 02-29-2008, 07:16 PM   #142 (permalink)
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looks promising, can't wait to see it.

He's a high-tech redneck, Mayberry meets Star Trek.
He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones
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Old 03-01-2008, 11:27 AM   #143 (permalink)
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Update draws :

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Old 03-02-2008, 06:31 PM   #144 (permalink)
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And moving this to 3d...


And It's my first serious work which NURBS. I'm trying to use it, because it's much more quick to make soft and curved surfaces that have this ship in nearly all hull. But i think that in some moment, I will must convert to a poly mesh... I will need to find a good 3d Max Nurbs tuto .. in especial .. How make "Bevels" wich Nurbs...

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Old 03-03-2008, 07:59 PM   #145 (permalink)
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Old 03-03-2008, 08:41 PM   #146 (permalink)
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Nice work...keep it up

"For I dipt in to the future, far as human eye could see; Saw the vision of the world, and all the wonder that would be..." - Alfred Tennyson (U.S.S. Voyager dedication plaque)
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Old 03-07-2008, 09:32 PM   #147 (permalink)
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I get the trial of Rhinoceros v 4 and begin to play ... I'm fall in love which this program!!


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Old 03-08-2008, 01:08 PM   #148 (permalink)
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I really like this program !!!

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Old 03-24-2008, 12:27 PM   #149 (permalink)
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Retaking and Progresing...

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Old 03-31-2008, 03:24 PM   #150 (permalink)
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Not looks that i did much, but in the true, I redo it like 3 o 4 times. Why ? Well.. In first, I'm self-learning Rhino at same time that i make the ship, and some times, I found thing that not end to look well, and I redo better. But the quality of the model is much better that before... I getting really soft surfaces...

Well ... in this fourth incarnation ;D , I make more progress...



I invert the pylons, if you compare which my draws, and I add a similar Intrepid trim/border that works like shuttle bay floor and his extensions is were the pylons are attached (like the Intrepid class) I think that this give a more balanced view of the pylons- shuttlebay-nacels and help to kill the "little sovereign" effect that I like to avoid.

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