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MaSaKaRi
13th Apr 2007, 17:37
Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
Format: JPG image, 900x5200, 2MB

I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.

I hope this is helpful for all the aspiring 3d game artists out there. As many people have some trouble in deviantart, i posted the link to the image here, instead of a link to the DA page.

Tutorial: http://ic3.deviantart.com/fs13/f/2007/103/e/2/Tut__Models_for_Next_Gen_Games_by_Gridlinked.jpg

Guerrilla
14th Apr 2007, 14:39
That's an excellent tutorial...

... plus seeing the Daedalus real close is a nice bonus. :)

MaSaKaRi
14th Apr 2007, 16:14
Thanks! Anybody with questions or doubts, feel free to post here or email me!

Jedilaw
16th Apr 2007, 20:18
Did I read that figure correctly for the hi-poly model: 20 million? Yowza!
Great tut, BTW.

MaSaKaRi
16th Apr 2007, 23:36
Yep, 20 million. Could be more, it's just a matter of increasing the Turbosmooth iterations, but Max was crashing a lot already lol

Jedilaw
17th Apr 2007, 00:49
Yep, 20 million. Could be more, it's just a matter of increasing the Turbosmooth iterations, but Max was crashing a lot already lol

Gee, I can't image why...

MaSaKaRi
20th Apr 2007, 00:17
Well, it's surprising to me, how do they develop all that sfx on movies, or the computer animation? Sure, it's bigger systems and render farms for rendering, but they still have to work. Or, better question, hi poly models for games, for GOW they were 60 million polys per character, for example, their Max or Maya surely isn't crashing.

Ramiel
20th Apr 2007, 00:44
Probably (well, without any other confirmation) it could be just a "urban legend"... :D
Great tut, by the way;)

MaSaKaRi
23rd Apr 2007, 22:08
Thanks Evangeline :D