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Thread: Chris Kuhn's Deep Space Nine

  1. #1
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    Chris Kuhn's Deep Space Nine

    Bringing Chris Kuhn's fantastic Blender-model (https://www.blendswap.com/blends/view/82625) into Lightwave.
    This is slow-going, as this mesh is unfortunately full of tiny holes that need to be closed. And there are n-gons joined to polygons that don't share all the necessary points on the sides they connect; this need some sorting out.

    Nevertheless this model already looks beautiful straight out of Blender and brought into Lightwave.
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    Sephiroth: "I've thought of a wonderful present for you... Shall I give you despair?"

  2. #2
    SFM Guru trekki's Avatar
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    Are there any textures for the station?
    I loaded the station into c4d.
    Fine part .....

  3. #3
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    No, there are no textures for this mesh.

    Getting along with the clean-up... there is a hole like this below on every panel-line-intersection... Damn!
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    Sephiroth: "I've thought of a wonderful present for you... Shall I give you despair?"

  4. #4
    SFM Guru trekki's Avatar
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    Oh,
    i have no problems with the mesh.
    Can Lightwave read a .FBX file ? i can send you in .FBX

  5. #5
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    It's not a Lightwave-thing. These holes and non-connecting polygons/n-gons are present in the original .blend-mesh too.

    You can even see them in Kuhn's heavily photoshoped preview image over at Blendswap.

    I have closed all those pinprick holes in the core; now I'm taking the large crossover bridge apart.
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    Sephiroth: "I've thought of a wonderful present for you... Shall I give you despair?"

  6. #6
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    I think I've managed to find and close all gaps and holes in the crossover bridge.
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    Sephiroth: "I've thought of a wonderful present for you... Shall I give you despair?"

  7. #7
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    Fun isn't it.

    He tends to leave 'holes' in things.
    Apathetic bloody forum. I've no sympathy at all....

  8. #8
    SFM Oracle MadKoiFish's Avatar
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    I wonder if it is the nature of Blender? I have seen exports of other objects from Blender like this. Panel extrusions or stenciling on stuff with holes on the ends or randomly detached faces that make no sense to be detached. Then again it could be on purpose to thwart printing of the mesh.

    Either case a load of tedious busy work to do to cap and weld all of that back up. >_<
    -= BLOG| WIP BLOG=-

  9. #9
    SFM Obsessed Rekkert's Avatar
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    Definitely not a Blender thing, for Stage9 I export things to be used in Max and Maya regularly, while also working on stuff created on those programs, and this never happened.
    For my finished Trek bridges and other works of mine, visit my portfolio
    If you're interested in commissions, please visit this page

  10. #10
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    Quote Originally Posted by MadKoiFish View Post
    I wonder if it is the nature of Blender? I have seen exports of other objects from Blender like this. Panel extrusions or stenciling on stuff with holes on the ends or randomly detached faces that make no sense to be detached. Then again it could be on purpose to thwart printing of the mesh.

    Either case a load of tedious busy work to do to cap and weld all of that back up. >_<
    I think it's just Chris's way of doing things. I found a bunch of nasty holes with his BoP that took some fixing to get things looking and flowing reasonably well. The worst part is having to fix the UV mapping as LW is notorious for alowing UV map co-ords to get screwed up once you start fiddling.

    Nice result though.
    Apathetic bloody forum. I've no sympathy at all....

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